From 1e1c86320251ddee4d47d350d6aeafba60214f49 Mon Sep 17 00:00:00 2001 From: Alfie Cleveland Date: Fri, 25 Nov 2016 13:22:40 +0000 Subject: [PATCH] Optimise removeQueue diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index dc32dc80d..cf2a39384 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile; import io.netty.buffer.Unpooled; import io.netty.util.concurrent.Future; import io.netty.util.concurrent.GenericFutureListener; +import java.util.ArrayDeque; // Paper import java.util.ArrayList; import java.util.Collection; +import java.util.Deque; // Paper import java.util.Iterator; import java.util.List; import java.util.Random; @@ -44,7 +46,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { public final PlayerInteractManager playerInteractManager; public double d; public double e; - public final List removeQueue = Lists.newLinkedList(); + public final Deque removeQueue = new ArrayDeque<>(); // Paper private final AdvancementDataPlayer cg; private final ServerStatisticManager ch; private float ci = Float.MIN_VALUE; @@ -351,10 +353,17 @@ public class EntityPlayer extends EntityHuman implements ICrafting { Iterator iterator = this.removeQueue.iterator(); int j = 0; - while (iterator.hasNext() && j < i) { + // Paper start + /* while (iterator.hasNext() && j < i) { aint[j++] = ((Integer) iterator.next()).intValue(); iterator.remove(); + } */ + + Integer integer; + while (j < i && (integer = this.removeQueue.poll()) != null) { + aint[j++] = integer.intValue(); } + // Paper end this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint)); } @@ -1119,7 +1128,11 @@ public class EntityPlayer extends EntityHuman implements ICrafting { this.lastHealthSent = -1.0F; this.cp = -1; // this.cz.a((RecipeBook) entityplayer.cz); // CraftBukkit - this.removeQueue.addAll(entityplayer.removeQueue); + // Paper start - Optimize remove queue + //this.removeQueue.addAll(entityplayer.removeQueue); + if (this.removeQueue != entityplayer.removeQueue) { + this.removeQueue.addAll(entityplayer.removeQueue); + } this.cy = entityplayer.cy; this.cD = entityplayer.cD; this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft()); -- 2.18.0