#!/usr/bin/env bash ( set -e PS1="$" basedir="$(cd "$1" && pwd -P)" workdir="$basedir/work" minecraftversion=$(cat "$workdir/BuildData/info.json" | grep minecraftVersion | cut -d '"' -f 4) spigotdecompiledir="$workdir/Minecraft/$minecraftversion/spigot" nms="$spigotdecompiledir/net/minecraft/server" cb="src/main/java/net/minecraft/server" gitcmd="git -c commit.gpgsign=false" patch=$(which patch 2>/dev/null) if [ "x$patch" == "x" ]; then patch="$basedir/hctap.exe" fi # apply patches directly to the file tree # used to fix issues from upstream source repos cd $basedir prepatchesdir="$workdir/pre-source-patches" for file in $(ls $prepatchesdir) do if [ $file == "README.md" ]; then continue fi echo "--==-- Applying PRE-SOURCE patch: $file --==--" $patch -p0 < "$prepatchesdir/$file" done echo "Applying CraftBukkit patches to NMS..." cd "$workdir/CraftBukkit" $gitcmd checkout -B patched HEAD >/dev/null 2>&1 rm -rf "$cb" mkdir -p "$cb" # create baseline NMS import so we can see diff of what CB changed for file in $(ls nms-patches) do patchFile="nms-patches/$file" file="$(echo "$file" | cut -d. -f1).java" cp "$nms/$file" "$cb/$file" done $gitcmd add src $gitcmd commit -m "Minecraft $ $(date)" --author="Vanilla " # apply patches for file in $(ls nms-patches) do patchFile="nms-patches/$file" file="$(echo "$file" | cut -d. -f1).java" echo "Patching $file < $patchFile" set +e sed -i 's/\r//' "$nms/$file" > /dev/null set -e "$patch" -s -d src/main/java/ "net/minecraft/server/$file" < "$patchFile" done $gitcmd add src $gitcmd commit -m "CraftBukkit $ $(date)" --author="CraftBukkit " $gitcmd checkout -f HEAD~2 )