From 1f5e3b8cd3c4a90bd433b56172f9b84f11eb65ed Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 18 Mar 2016 14:24:53 -0400 Subject: [PATCH] Fix Furnace cook time bug If the server lags out and skips multiple ticks, Furnace cooking behavior would not cook in the expected amount of time as the cook time was not decremented correctly. This patch ensures that furnaces cook to the correct wall time expectation. diff --git a/src/main/java/net/minecraft/server/TileEntityFurnace.java b/src/main/java/net/minecraft/server/TileEntityFurnace.java index 2f1f3edf5..e230d1608 100644 --- a/src/main/java/net/minecraft/server/TileEntityFurnace.java +++ b/src/main/java/net/minecraft/server/TileEntityFurnace.java @@ -165,7 +165,7 @@ public class TileEntityFurnace extends TileEntityContainer implements ITickable, if (this.isBurning() && this.canBurn()) { this.cookTime += elapsedTicks; if (this.cookTime >= this.cookTimeTotal) { - this.cookTime = 0; + this.cookTime -= this.cookTimeTotal; // Paper this.cookTimeTotal = this.a((ItemStack) this.items.get(0)); this.burn(); flag1 = true; -- 2.12.2.windows.2