From 3cd5b8537185c13f0dbc8960f9b13704f9b7ac61 Mon Sep 17 00:00:00 2001 From: Ammar Askar Date: Fri, 18 Jan 2013 16:20:01 +0500 Subject: [PATCH] Optimize packet used to unload chunks for the client At the moment telling a client to unload a chunk involves calling the entire chunk from memory, deflating it and then sending it through the pipes even though the client ignores it and based on the bitmap simply unloads the chunk, and to add the cherry on top, this is done on the main server thread. diff --git a/src/main/java/net/minecraft/server/Packet51MapChunk.java b/src/main/java/net/minecraft/server/Packet51MapChunk.java index 3c3bdbf..d11c0ea 100644 --- a/src/main/java/net/minecraft/server/Packet51MapChunk.java +++ b/src/main/java/net/minecraft/server/Packet51MapChunk.java @@ -18,11 +18,24 @@ public class Packet51MapChunk extends Packet { public boolean e; private int size; private static byte[] buildBuffer = new byte[196864]; + private static final byte[] unloadSequence = new byte[]{0x78, (byte) 0x9C, 0x63, 0x64, 0x1C, (byte) 0xD9, 0x00, 0x00, (byte) 0x81, (byte) 0x80, 0x01, 0x01}; // Spigot public Packet51MapChunk() { this.lowPriority = true; } + // Spigot start - add constructor for chunk removals for the client + public Packet51MapChunk(int x, int z) { + this.a = x; + this.b = z; + this.e = true; + this.c = 0; + this.d = 0; + this.size = unloadSequence.length; + this.buffer = unloadSequence; + } + // Spigot end + public Packet51MapChunk(Chunk chunk, boolean flag, int i) { this.lowPriority = true; this.a = chunk.x; diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java index 10a43b6..20f8e8a 100644 --- a/src/main/java/net/minecraft/server/PlayerChunk.java +++ b/src/main/java/net/minecraft/server/PlayerChunk.java @@ -52,7 +52,7 @@ class PlayerChunk { public void b(EntityPlayer entityplayer) { if (this.b.contains(entityplayer)) { - entityplayer.playerConnection.sendPacket(new Packet51MapChunk(PlayerChunkMap.a(this.playerChunkMap).getChunkAt(this.location.x, this.location.z), true, 0)); + entityplayer.playerConnection.sendPacket(new Packet51MapChunk(this.location.x, this.location.z)); // Spigot - remove chunk load call just to unload in favour of specialized constructor this.b.remove(entityplayer); entityplayer.chunkCoordIntPairQueue.remove(this.location); if (this.b.isEmpty()) { -- 1.8.1.2