From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Wed, 7 Jul 2021 16:19:41 -0700 Subject: [PATCH] Fixes kick event leave message not being sent diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index a11647ab2b75870c6d7366260865c261e5cfd52d..aaa1466c420e346d20aace4115f2d83cb9fb2d0b 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -455,7 +455,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser this.connection.send(new ClientboundDisconnectPacket(ichatbasecomponent), (future) -> { this.connection.disconnect(ichatbasecomponent); }); - this.onDisconnect(ichatbasecomponent); // CraftBukkit - fire quit instantly + this.onDisconnect(ichatbasecomponent, event.leaveMessage()); // CraftBukkit - fire quit instantly // Paper - use kick event leave message this.connection.setReadOnly(); MinecraftServer minecraftserver = this.server; Connection networkmanager = this.connection; @@ -1904,6 +1904,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser @Override public void onDisconnect(Component reason) { + // Paper start + this.onDisconnect(reason, null); + } + public void onDisconnect(Component reason, @Nullable net.kyori.adventure.text.Component quitMessage) { + // Paper end // CraftBukkit start - Rarely it would send a disconnect line twice if (this.processedDisconnect) { return; @@ -1920,7 +1925,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser this.player.disconnect(); // Paper start - Adventure - net.kyori.adventure.text.Component quitMessage = this.server.getPlayerList().remove(this.player); + quitMessage = quitMessage == null ? this.server.getPlayerList().remove(this.player) : this.server.getPlayerList().remove(this.player, quitMessage); // Paper - pass in quitMessage to fix kick message not being used if ((quitMessage != null) && !quitMessage.equals(net.kyori.adventure.text.Component.empty())) { this.server.getPlayerList().broadcastMessage(PaperAdventure.asVanilla(quitMessage), ChatType.SYSTEM, Util.NIL_UUID); // Paper end diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index ee139c746328fcff67b1ee75629dbee0dd547fed..88820ba073e89638304b26e52a39a426f76fb2e9 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -591,6 +591,11 @@ public abstract class PlayerList { } public net.kyori.adventure.text.Component remove(ServerPlayer entityplayer) { // Paper - return Component + // Paper start + return this.remove(entityplayer, net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, com.destroystokyo.paper.PaperConfig.useDisplayNameInQuit ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName()))); + } + public net.kyori.adventure.text.Component remove(ServerPlayer entityplayer, net.kyori.adventure.text.Component leaveMessage) { + // Paper end ServerLevel worldserver = entityplayer.getLevel(); entityplayer.awardStat(Stats.LEAVE_GAME); @@ -601,7 +606,7 @@ public abstract class PlayerList { entityplayer.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper } - PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, com.destroystokyo.paper.PaperConfig.useDisplayNameInQuit ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())), entityplayer.quitReason); // Paper - quit reason + PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), leaveMessage, entityplayer.quitReason); // Paper - quit reason if (entityplayer.didPlayerJoinEvent) this.cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());