From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 20 Dec 2017 17:38:07 -0500 Subject: [PATCH] Ability to apply mending to XP API This allows plugins that give players the ability to apply the experience points to the Item Mending formula, which will repair an item instead of giving the player experience points. Both an API To standalone mend, and apply mending logic to .giveExp has been added. diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index d62f48e83e5e620d9dd9b82249e97f77509c0a0a..b68f2774e4f88e905cc195df6d1592d96103df7a 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -1019,12 +1019,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM */ public void resetPlayerWeather(); + // Paper start + /** + * Gives the player the amount of experience specified. + * + * @param amount Exp amount to give + */ + public default void giveExp(int amount) { + giveExp(amount, false); + } /** * Gives the player the amount of experience specified. * * @param amount Exp amount to give + * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)} */ - public void giveExp(int amount); + public void giveExp(int amount, boolean applyMending); + + /** + * Applies the mending effect to any items just as picking up an orb would. + * + * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending + * + * @param amount Exp to apply + * @return the remaining experience + */ + public int applyMending(int amount); + // Paper end /** * Gives the player the amount of experience levels specified. Levels can