From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 22 Mar 2016 12:04:28 -0500 Subject: [PATCH] Configurable spawn chances for skeleton horses diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 71c672eafdce3547eaeb8e31fddcb142ad213094..aa8cd5965632626e4cbd4952acf9b349f79b2b1c 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -276,4 +276,12 @@ public class PaperWorldConfig { log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate); log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate); } + + public double skeleHorseSpawnChance; + private void skeleHorseSpawnChance() { + skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D); + if (skeleHorseSpawnChance < 0) { + skeleHorseSpawnChance = 0.01D; // Vanilla value + } + } } diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index d1b9e82b9c4b90a96d2ae8930b8e33e8d1a55bdb..d9198cf7aff9b1c0f05277fb9f1a3276e2292775 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -565,7 +565,7 @@ public class ServerLevel extends Level implements WorldGenLevel { blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15)); if (this.isRainingAt(blockposition)) { DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition); - boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); + boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper if (flag1) { SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);