From e525208c1cb34b0460e93997d6aed0af5897cf70 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Wed, 15 Apr 2020 17:56:07 -0700 Subject: [PATCH] Don't run entity collision code if not needed Will not run if max entity craming is disabled and the max collisions per entity is less than or equal to 0 diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java index ad474500..dfb9421a 100644 --- a/src/main/java/net/minecraft/server/EntityLiving.java +++ b/src/main/java/net/minecraft/server/EntityLiving.java @@ -2663,10 +2663,16 @@ public abstract class EntityLiving extends Entity { protected void doTick() {} protected void collideNearby() { + // Paper - start don't run getEntities if we're not going to use its result + int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING); + if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) { + return; + } + // Paper - end don't run getEntities if we're not going to use its result List list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this)); if (!list.isEmpty()) { - int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING); + // Paper - move up int j; if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) { -- 2.25.1.windows.1