From af0142f3be262d3bbd6928557430c1a776fc7aae Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 29 Jan 2013 13:25:53 -0500 Subject: [PATCH] Only count entities in chunks being processed for the spawn wave. Fixes mob spawn issues. --- .../java/net/minecraft/server/SpawnerCreature.java | 46 ++++++++++++++++++- 1 files changed, 43 insertions(+), 3 deletions(-) diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java index b3e2818..6362a37 100644 --- a/src/main/java/net/minecraft/server/SpawnerCreature.java +++ b/src/main/java/net/minecraft/server/SpawnerCreature.java @@ -16,6 +16,7 @@ public final class SpawnerCreature { private static LongObjectHashMap b = new LongObjectHashMap(); // CraftBukkit - HashMap -> LongObjectHashMap protected static final Class[] a = new Class[] { EntitySpider.class, EntityZombie.class, EntitySkeleton.class}; + private static byte spawnRadius = 0; // Spigot protected static ChunkPosition getRandomPosition(World world, int i, int j) { Chunk chunk = world.getChunkAt(i, j); @@ -26,6 +27,26 @@ public final class SpawnerCreature { return new ChunkPosition(k, i1, l); } + // Spigot start - get entity count only from chunks being processed in b + public static final int getEntityCount(WorldServer server, Class oClass) { + int i = 0; + for (Long coord : b.keySet()) { + int x = LongHash.msw(coord); + int z = LongHash.lsw(coord); + if (!server.chunkProviderServer.unloadQueue.contains(x,z) && server.isChunkLoaded(x, z)) { + for (List entitySlice : server.getChunkAt(x, z).entitySlices) { + for (Entity entity : entitySlice) { + if (oClass.isAssignableFrom(entity.getClass())) { + ++i; + } + } + } + } + } + return i; + } + // Spigot end + public static final int spawnEntities(WorldServer worldserver, boolean flag, boolean flag1, boolean flag2) { if (!flag && !flag1) { return 0; @@ -34,13 +55,24 @@ public final class SpawnerCreature { int i; int j; + // Spigot start - limit radius to spawn distance (chunks aren't loaded) + if (spawnRadius == 0) { + spawnRadius = (byte) worldserver.getWorld().mobSpawnRange; + if (spawnRadius > (byte) worldserver.getServer().getViewDistance()) { + spawnRadius = (byte) worldserver.getServer().getViewDistance(); + } + if (spawnRadius > 8) { + spawnRadius = 8; + } + } + // Spigot end for (i = 0; i < worldserver.players.size(); ++i) { EntityHuman entityhuman = (EntityHuman) worldserver.players.get(i); int k = MathHelper.floor(entityhuman.locX / 16.0D); j = MathHelper.floor(entityhuman.locZ / 16.0D); - byte b0 = 8; + byte b0 = spawnRadius; // Spigot - replace 8 with view distance constrained value for (int l = -b0; l <= b0; ++l) { for (int i1 = -b0; i1 <= b0; ++i1) { @@ -88,13 +120,15 @@ public final class SpawnerCreature { if (limit == 0) { continue; } + int mobcnt = 0; // CraftBukkit end - if ((!enumcreaturetype.d() || flag1) && (enumcreaturetype.d() || flag) && (!enumcreaturetype.e() || flag2) && worldserver.a(enumcreaturetype.a()) <= limit * b.size() / 256) { // CraftBukkit - use per-world limits + if ((!enumcreaturetype.d() || flag1) && (enumcreaturetype.d() || flag) && (!enumcreaturetype.e() || flag2) && (mobcnt = getEntityCount(worldserver, enumcreaturetype.a())) <= limit * b.size() / 256) { // CraftBukkit - use per-world limits and use all loaded chunks Iterator iterator = b.keySet().iterator(); + int moblimit = (limit * b.size() / 256) - mobcnt + 1; // CraftBukkit - up to 1 more than limit label110: - while (iterator.hasNext()) { + while (iterator.hasNext() && (moblimit > 0)) { // Spigot - while more allowed // CraftBukkit start long key = ((Long) iterator.next()).longValue(); @@ -158,6 +192,12 @@ public final class SpawnerCreature { a(entityliving, worldserver, f, f1, f2); worldserver.addEntity(entityliving, SpawnReason.NATURAL); // CraftBukkit end + // Spigot start + moblimit--; + if (moblimit <= 0) { // If we're past limit, stop spawn + continue label110; + } + // Spigot end if (j2 >= entityliving.by()) { continue label110; } -- 1.7.0.4