From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: JRoy Date: Wed, 7 Oct 2020 12:04:01 -0400 Subject: [PATCH] Add EntityLoadCrossbowEvent diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java index 1ec3fd560a2b6528040bca68be4a05c9a8435ae9..288776d2c6e4d3f214152910e6c1ccdafa2c3fbd 100644 --- a/src/main/java/net/minecraft/world/item/CrossbowItem.java +++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java @@ -90,7 +90,11 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable { int j = this.getUseDuration(stack) - remainingUseTicks; float f = CrossbowItem.getPowerForTime(j, stack); - if (f >= 1.0F && !CrossbowItem.isCharged(stack) && CrossbowItem.tryLoadProjectiles(user, stack)) { + // Paper start - EntityLoadCrossbowEvent + if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) { + final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND); + if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) return; + // Paper end CrossbowItem.setCharged(stack, true); SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE; @@ -100,9 +104,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable { } private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile) { + // Paper start + return CrossbowItem.tryLoadProjectiles(shooter, projectile, true); + } + private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile, boolean consume) { + // Paper end int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, projectile); int j = i == 0 ? 1 : 3; - boolean flag = shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; + boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - add consume ItemStack itemstack1 = shooter.getProjectile(projectile); ItemStack itemstack2 = itemstack1.copy();