From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 4 Jun 2018 20:39:20 -0400 Subject: [PATCH] Allow spawning Item entities with World.spawnEntity This API has more capabilities than .dropItem with the Consumer function Item can be set inside of the Consumer pre spawn function. diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java index 83cc44fe7a76a14b4ccd71c814181629514ce1dd..8eb7a4579d8296b0090f9cfa215562a52fa51d75 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java @@ -535,6 +535,10 @@ public abstract class CraftRegionAccessor implements RegionAccessor { if (Boat.class.isAssignableFrom(clazz)) { entity = new net.minecraft.world.entity.vehicle.Boat(world, x, y, z); entity.moveTo(x, y, z, yaw, pitch); + // Paper start + } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) { + entity = new net.minecraft.world.entity.item.ItemEntity(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Item.byBlock(net.minecraft.world.level.block.Blocks.DIRT))); + // Paper end } else if (FallingBlock.class.isAssignableFrom(clazz)) { entity = new FallingBlockEntity(world, x, y, z, this.getHandle().getBlockState(new BlockPos(x, y, z))); } else if (Projectile.class.isAssignableFrom(clazz)) {