From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 11 Mar 2018 14:13:33 -0400 Subject: [PATCH] Disable Explicit Network Manager Flushing This seems completely pointless, as packet dispatch uses .writeAndFlush. Things seem to work fine without explicit flushing, but incase issues arise, provide a System property to re-enable it using improved logic of doing the flushing on the netty event loop, so it won't do the flush on the main thread. Renable flushing by passing -Dpaper.explicit-flush=true diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java index 84fe0f6cfc928d95d0967ad368a38afb71543af7..0aacf2e0155a9a7c9dfe9b368a251aee25ed24fc 100644 --- a/src/main/java/net/minecraft/network/Connection.java +++ b/src/main/java/net/minecraft/network/Connection.java @@ -86,6 +86,7 @@ public class Connection extends SimpleChannelInboundHandler> { // Paper start - NetworkClient implementation public int protocolVersion; public java.net.InetSocketAddress virtualHost; + private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush"); // Paper end public Connection(PacketFlow side) { @@ -259,7 +260,7 @@ public class Connection extends SimpleChannelInboundHandler> { } if (this.channel != null) { - this.channel.flush(); + if (enableExplicitFlush) this.channel.eventLoop().execute(() -> this.channel.flush()); // Paper - we don't need to explicit flush here, but allow opt in incase issues are found to a better version } if (this.tickCount++ % 20 == 0) {