From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MiniDigger Date: Wed, 29 Apr 2020 02:10:32 +0200 Subject: [PATCH] Allow delegation to vanilla chunk gen diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java index b1dfd1b13652807882e057ae4fb55f9a045d1a16..926ecc79744142c1361399afa61719db435638fa 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java @@ -2244,6 +2244,32 @@ public final class CraftServer implements Server { return new OldCraftChunkData(world.getMinHeight(), world.getMaxHeight(), handle.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY)); } + // Paper start + @Override + public ChunkGenerator.ChunkData createVanillaChunkData(World world, int x, int z) { + // get empty object + OldCraftChunkData data = (OldCraftChunkData) createChunkData(world); + // do bunch of vanilla shit + net.minecraft.server.level.ServerLevel nmsWorld = ((CraftWorld) world).getHandle(); + net.minecraft.world.level.chunk.ProtoChunk protoChunk = new net.minecraft.world.level.chunk.ProtoChunk(new net.minecraft.world.level.ChunkPos(x, z), null, nmsWorld, nmsWorld); + List list = new ArrayList<>(); + list.add(protoChunk); + net.minecraft.server.level.WorldGenRegion genRegion = new net.minecraft.server.level.WorldGenRegion(nmsWorld, list, net.minecraft.world.level.chunk.ChunkStatus.EMPTY, -1); + // call vanilla generator, one feature after another. Order here is important! + net.minecraft.world.level.chunk.ChunkGenerator chunkGenerator = nmsWorld.getChunkSource().generator; + if (chunkGenerator instanceof org.bukkit.craftbukkit.generator.CustomChunkGenerator) { + chunkGenerator = ((org.bukkit.craftbukkit.generator.CustomChunkGenerator) chunkGenerator).delegate; + } + chunkGenerator.createBiomes(nmsWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), protoChunk); + chunkGenerator.fillFromNoise((runnable) -> {}, nmsWorld.structureFeatureManager(), protoChunk); + chunkGenerator.buildSurfaceAndBedrock(genRegion, protoChunk); + // copy over generated sections + data.setRawChunkData(protoChunk.getSections()); + // hooray! + return data; + } + // Paper end + @Override public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags) { return new CraftBossBar(title, color, style, flags); diff --git a/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java b/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java index 960405935e395a31c0300773c41413801cf0d290..f86a8619862c752ca5d47a2ce4c2d0fab6f0810d 100644 --- a/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java +++ b/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java @@ -23,7 +23,7 @@ import org.bukkit.material.MaterialData; public final class OldCraftChunkData implements ChunkGenerator.ChunkData { private final int minHeight; private final int maxHeight; - private final LevelChunkSection[] sections; + private LevelChunkSection[] sections; private final Registry biomes; private Set tiles; private final Set lights = new HashSet<>(); @@ -192,4 +192,10 @@ public final class OldCraftChunkData implements ChunkGenerator.ChunkData { Set getLights() { return this.lights; } + + // Paper start + public void setRawChunkData(LevelChunkSection[] sections) { + this.sections = sections; + } + // Paper end }