From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Wed, 19 May 2021 18:58:24 -0700 Subject: [PATCH] Add PlayerSetSpawnEvent diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..b5f38a3b0efad52df07c74cfcef30f8e389b11be --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java @@ -0,0 +1,173 @@ +package com.destroystokyo.paper.event.player; + +import net.kyori.adventure.text.Component; +import org.bukkit.Location; +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.jetbrains.annotations.NotNull; +import org.jetbrains.annotations.Nullable; + +/** + * Called when a player's spawn is set, either by themselves or otherwise.
+ * Cancelling this event will prevent the spawn from being set. + */ +public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable { + + private static final HandlerList HANDLER_LIST = new HandlerList(); + + private final Cause cause; + private Location location; + private boolean forced; + private boolean notifyPlayer; + private Component notification; + + private boolean cancelled; + + public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) { + super(who); + this.cause = cause; + this.location = location; + this.forced = forced; + this.notifyPlayer = notifyPlayer; + this.notification = notification; + } + + /** + * Gets the cause of this event. + * + * @return the cause + */ + @NotNull + public Cause getCause() { + return cause; + } + + /** + * Gets the location that the spawn is set to. The yaw + * of this location is the spawn angle. + * + * @return the spawn location, or null if removing the location + */ + @Nullable + public Location getLocation() { + return location; + } + + /** + * Sets the location to be set as the spawn location. The yaw + * of this location is the spawn angle. + * + * @param location the spawn location, or null to remove the spawn location + */ + public void setLocation(@Nullable Location location) { + this.location = location; + } + + /** + * Gets if this is a force spawn location + * + * @return true if forced + */ + public boolean isForced() { + return forced; + } + + /** + * Sets if this is a forced spawn location + * + * @param forced true to force + */ + public void setForced(boolean forced) { + this.forced = forced; + } + + /** + * Gets if this action will notify the player their spawn + * has been set. + * + * @return true to notify + */ + public boolean willNotifyPlayer() { + return notifyPlayer; + } + + /** + * Sets if this action will notify the player that their spawn + * has been set. + * + * @param notifyPlayer true to notify + */ + public void setNotifyPlayer(boolean notifyPlayer) { + this.notifyPlayer = notifyPlayer; + } + + /** + * Gets the notification message that will be sent to the player + * if {@link #willNotifyPlayer()} returns true. + * + * @return null if no notification + */ + @Nullable + public Component getNotification() { + return notification; + } + + /** + * Sets the notification message that will be sent to the player. + * + * @param notification null to send no message + */ + public void setNotification(@Nullable Component notification) { + this.notification = notification; + } + + @Override + public boolean isCancelled() { + return this.cancelled; + } + + @Override + public void setCancelled(boolean cancel) { + this.cancelled = cancel; + } + + @Override + public @NotNull HandlerList getHandlers() { + return HANDLER_LIST; + } + + @NotNull + public static HandlerList getHandlerList() { + return HANDLER_LIST; + } + + public enum Cause { + /** + * When a player interacts successfully with a bed. + */ + BED, + /** + * When a player interacts successfully with a respawn anchor. + */ + RESPAWN_ANCHOR, + /** + * When a player respawns. + */ + PLAYER_RESPAWN, + /** + * When the {@code /spawnpoint} command is used on a player. + */ + COMMAND, + /** + * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or + * {@link Player#setBedSpawnLocation(Location, boolean)}. + */ + PLUGIN, + /** + * Fallback cause. + */ + UNKNOWN, + } +}