From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Tue, 24 Sep 2019 16:03:00 -0700 Subject: [PATCH] Fix MC-161754 Fixes https://github.com/PaperMC/Paper/issues/2580 We can use an entity valid check since this method is invoked for each inventory iteraction (thanks to CB) and on player tick (vanilla). diff --git a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java index f3e17f00f09feb4df4274b09bc7fa3c3022a5fbb..ffc596d8db77aaeed43f79b895bf4a1c7baeeab2 100644 --- a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java +++ b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java @@ -95,7 +95,7 @@ public class HorseInventoryMenu extends AbstractContainerMenu { @Override public boolean stillValid(Player player) { - return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && this.horse.isAlive() && this.horse.distanceTo((Entity) player) < 8.0F; + return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && (this.horse.isAlive() && this.horse.valid) && this.horse.distanceTo((Entity) player) < 8.0F; // Paper - Fix MC-161754 } private boolean hasChest(AbstractHorse horse) {