From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Sun, 15 Dec 2019 19:41:28 +0000 Subject: [PATCH] Fix spawn radius being treated as 0 Not needed anymore? diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index 81f00141776a1767b907d14ef04f60b576110128..86bbbbaefca9ace5327d8bc2456939eb9ae8966a 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -129,7 +129,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { public final BlockPosition getSpawnPoint(WorldServer worldserver) { BlockPosition blockposition = worldserver.getSpawn(); - if (worldserver.worldProvider.g() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) { + if (worldserver.worldProvider.f() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) { // Paper int i = Math.max(0, this.server.a(worldserver)); int j = MathHelper.floor(worldserver.getWorldBorder().b((double) blockposition.getX(), (double) blockposition.getZ()));