From e0d7c57b76f4d4b2ad1d14a316ef77314c8446a6 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 24 Jun 2014 22:55:30 -0500 Subject: [PATCH] Fix zombie sieges and their spawn mechanics diff --git a/src/main/java/net/minecraft/server/VillageSiege.java b/src/main/java/net/minecraft/server/VillageSiege.java index fc83932..ddef6e6 100644 --- a/src/main/java/net/minecraft/server/VillageSiege.java +++ b/src/main/java/net/minecraft/server/VillageSiege.java @@ -50,6 +50,12 @@ public class VillageSiege { return; } } + + // PaperSpigot start - Siege manager initial state is -1 + if (this.c == -1) { + return; + } + // PaperSpigot end } if (!this.b) { @@ -89,9 +95,12 @@ public class VillageSiege { while (true) { if (i < 10) { - this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D); + // PaperSpigot start - Zombies should spawn near the perimeter of the village not in the center of it + float angle = this.world.random.nextFloat() * (float) Math.PI * 2.0F; + this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(angle) * f) * 0.9D); this.h = chunkcoordinates.y; - this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D); + this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(angle) * f) * 0.9D); + // PaperSpigot end flag = false; Iterator iterator1 = this.world.villages.getVillages().iterator(); @@ -165,6 +174,7 @@ public class VillageSiege { // CraftBukkit - add Return return Vec3D.a((double) i1, (double) j1, (double) k1); } + } return null; -- 1.9.1