From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 20 Dec 2016 15:15:11 -0500 Subject: [PATCH] Bound Treasure Maps to World Border Make it so a Treasure Map does not target a structure outside of the World Border, where players are not even able to reach. This also would help the case where a players close to the border, and one that is outside happens to be closer, but unreachable, yet another reachable one is in border that would of been missed. diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java index eefad79a01de61eff5e0bd3f709bfda030ebe20d..6eb81504146af614a806add6e5effe0c2b111c8a 100644 --- a/src/main/java/net/minecraft/server/StructureGenerator.java +++ b/src/main/java/net/minecraft/server/StructureGenerator.java @@ -138,6 +138,7 @@ public abstract class StructureGenerator int i2 = l + k * k1; int j2 = i1 + k * l1; ChunkCoordIntPair chunkcoordintpair = this.a(structuresettingsfeature, j, seededrandom, i2, j2); + if (!iworldreader.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper IChunkAccess ichunkaccess = iworldreader.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, ChunkStatus.STRUCTURE_STARTS); StructureStart structurestart = structuremanager.a(SectionPosition.a(ichunkaccess.getPos(), 0), this, ichunkaccess); diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java index d5c0d394feaf8bb991245dbdcc6252cf45eac13d..0ef92a320d132b443e76276b2c34a4626cf187db 100644 --- a/src/main/java/net/minecraft/server/WorldBorder.java +++ b/src/main/java/net/minecraft/server/WorldBorder.java @@ -26,6 +26,18 @@ public class WorldBorder { return (double) (blockposition.getX() + 1) > this.e() && (double) blockposition.getX() < this.g() && (double) (blockposition.getZ() + 1) > this.f() && (double) blockposition.getZ() < this.h(); } + // Paper start + private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition(); + public boolean isBlockInBounds(int chunkX, int chunkZ) { + this.mutPos.setValues(chunkX, 64, chunkZ); + return this.isInBounds(this.mutPos); + } + public boolean isChunkInBounds(int chunkX, int chunkZ) { + this.mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15); + return this.isInBounds(this.mutPos); + } + // Paper end + public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) { return (double) chunkcoordintpair.f() > this.e() && (double) chunkcoordintpair.d() < this.g() && (double) chunkcoordintpair.g() > this.f() && (double) chunkcoordintpair.e() < this.h(); }