# You can use this file to change the access modifiers on a member # This line would make the field rollAmount public in Bee #public net.minecraft.world.entity.animal.Bee rollAmount # This line would make the field public and remove the final modifier #public-f net.minecraft.network.protocol.game.ClientboundChatPacket sender # Leave out the member and it will apply to the class itself # More info, see here https://mcforge.readthedocs.io/en/latest/advanced/accesstransformers/#access-modifiers # Remap/Decompile fix (unclear why this is happening) public net.minecraft.server.MinecraftServer doRunTask(Lnet/minecraft/server/TickTask;)V # Paper config files public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List; public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; # MC Utils public net.minecraft.core.Vec3i setX(I)Lnet/minecraft/core/Vec3i; public net.minecraft.core.Vec3i setY(I)Lnet/minecraft/core/Vec3i; public net.minecraft.core.Vec3i setZ(I)Lnet/minecraft/core/Vec3i; public net.minecraft.server.level.ServerChunkCache mainThread public net.minecraft.server.level.ServerLevel chunkSource public org.bukkit.craftbukkit.inventory.CraftItemStack handle # Add PlayerInitialSpawnEvent public net.minecraft.world.entity.Entity setRot(FF)V # Add PlayerUseUnknownEntityEvent public net.minecraft.network.protocol.game.ServerboundInteractPacket$ActionType # Configurable RCON IP address public net.minecraft.server.dedicated.Settings getStringRaw(Ljava/lang/String;)Ljava/lang/String; # LootTable API public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity; public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V # Firework API public net.minecraft.world.entity.projectile.FireworkRocketEntity attachedToEntity # Add option to make parrots stay public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V # LivingEntity setkiller public net.minecraft.world.entity.LivingEntity lastHurtByPlayerTime # SkeletonHore Addittions public net.minecraft.world.entity.animal.horse.SkeletonHorse trapTime # Fix client rendering skulls public net.minecraft.world.item.ItemStack tag # Async chunk io public net.minecraft.server.level.ChunkMap structureManager public net.minecraft.server.level.ChunkMap getUpdatingChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder; public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder; public net.minecraft.server.level.ServerChunkCache mainThreadProcessor public-f net.minecraft.world.level.chunk.storage.RegionFileStorage public net.minecraft.world.level.chunk.storage.RegionFileStorage getFile(Lnet/minecraft/world/level/ChunkPos;Z)Lnet/minecraft/world/level/chunk/storage/RegionFile; public net.minecraft.world.level.chunk.storage.SectionStorage dirty # Improve death events public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent; public net.minecraft.world.entity.LivingEntity getSoundVolume()F public net.minecraft.world.entity.ambient.Bat getSoundVolume()F public net.minecraft.world.entity.monster.Ghast getSoundVolume()F public net.minecraft.world.entity.monster.Phantom getSoundVolume()F public net.minecraft.world.entity.animal.Squid getSoundVolume()F public net.minecraft.world.entity.animal.Wolf getSoundVolume()F # Add sun related api public net.minecraft.world.entity.Mob isSunBurnTick()Z # Turtle API public net.minecraft.world.entity.animal.Turtle getHomePos()Lnet/minecraft/core/BlockPos; public net.minecraft.world.entity.animal.Turtle setHasEgg(Z)V public net.minecraft.world.entity.animal.Turtle isGoingHome()Z public net.minecraft.world.entity.animal.Turtle setGoingHome(Z)V public net.minecraft.world.entity.animal.Turtle isTravelling()Z public net.minecraft.world.entity.animal.Turtle setTravelling(Z)V # Call player spectator target event public net.minecraft.server.network.ServerGamePacketListenerImpl a(Ljava/util/List;Ljava/util/function/UnaryOperator;Lnet/minecraft/world/item/ItemStack;ILnet/minecraft/world/item/ItemStack;)V # todo fix this mapping # Improve Server THread Pool public net.minecraft.Util onThreadException(Ljava/lang/Thread;Ljava/lang/Throwable;)V # Add more zombie API public net.minecraft.world.entity.monster.Zombie isSunSensitive()Z # Add PlayerConnectionCloseEvent public net.minecraft.server.network.ServerLoginPacketListenerImpl$State # Entity Activation Range 2.0 public net.minecraft.world.entity.Entity isInsidePortal public net.minecraft.world.entity.Mob leashHolder public net.minecraft.world.entity.LivingEntity jumping # No-Tick view distance public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V public net.minecraft.server.level.ChunkMap setViewDistance(I)V public net.minecraft.server.level.ChunkMap readChunk(Lnet/minecraft/world/level/ChunkPos;)Lnet/minecraft/nbt/CompoundTag; public net.minecraft.server.level.ChunkMap playerLoadedChunk(Lnet/minecraft/server/level/ServerPlayer;[Lnet/minecraft/network/protocol/Packet;Lnet/minecraft/world/level/chunk/LevelChunk;)V public net.minecraft.server.level.ChunkMap mainThreadMailbox # todo one of these doesn't belong here # Optimise TickListServer public net.minecraft.world.level.ServerTickList saveTickList(Ljava/util/function/Function;Ljava/lang/Iterable;J)Lnet/minecraft/nbt/ListTag; # Don't move existing players to world spawn public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V # Implement Player Client Options API public net.minecraft.world.entity.player.Player DATA_PLAYER_MODE_CUSTOMISATION # Fix Longstanding Broken behavior public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V # Load Chunks for Login Async public net.minecraft.server.level.ServerChunkCache runDistanceManagerUpdates()Z public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor # todo doesn't belong here but oh well # Implement MobGoalApi public net.minecraft.world.entity.ai.goal.GoalSelector availableGoals # Add villager reputation API public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips ()V # Add entity liquid API public net.minecraft.world.entity.Entity isInRain()Z public net.minecraft.world.entity.Entity isInBubbleColumn()Z # Allow delegation to vanilla chunk gen public org.bukkit.craftbukkit.generator.CustomChunkGenerator delegate # Optimize redstone algorithm public net.minecraft.world.level.block.RedStoneWireBlock shouldSignal # Add more Evoker API public net.minecraft.world.entity.monster.Evoker setWololoTarget(Lnet/minecraft/world/entity/animal/Sheep;)V public net.minecraft.world.entity.monster.Evoker getWololoTarget()Lnet/minecraft/world/entity/animal/Sheep; # More lightning API public net.minecraft.world.entity.LightningBolt life public net.minecraft.world.entity.LightningBolt flashes # Configurable door breaking difficulty public net.minecraft.world.entity.monster.Vindicator DOOR_BREAKING_PREDICATE public net.minecraft.world.entity.monster.Zombie DOOR_BREAKING_PREDICATE # Optimize sending packets to nearby locations (sounds/effects) public net.minecraft.server.level.ServerLevel players # Item Rarity API public net.minecraft.world.item.Item rarity # More Enchantment API public net.minecraft.world.item.enchantment.Enchantment slots # Fix and optimise world force upgrading public net.minecraft.util.worldupdate.WorldUpgrader REGEX # More Lidded Block API public net.minecraft.world.level.block.entity.EnderChestBlockEntity openersCounter # Improve EntityShootBowEvent public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack; # Implement Expanded ArmorStand API public net.minecraft.world.entity.decoration.ArmorStand isDisabled(Lnet/minecraft/world/entity/EquipmentSlot;)Z # Asynchronous chunk IO and loading public net.minecraft.util.thread.BlockableEventLoop runAllTasks()V # Chunk debug command public net.minecraft.server.level.ChunkMap entitiesInLevel public net.minecraft.server.level.ServerLevel players # Chunk priority urgency system public net.minecraft.server.level.ChunkMap$ChunkDistanceManager # Here's Johnny public net.minecraft.world.entity.monster.Vindicator isJohnny # Chunk debug command public net.minecraft.server.level.Ticket createdTick public net.minecraft.server.level.ServerChunkCache CHUNK_STATUSES public net.minecraft.server.level.ChunkHolder pos # Incremental chunk saving public net.minecraft.world.level.entity.PersistentEntitySectionManager storeChunkSections(JLjava/util/function/Consumer;)Z