From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zero Date: Sat, 22 Feb 2020 16:10:31 -0500 Subject: [PATCH] Configurable chance of villager zombie infection This allows you to solve an issue in vanilla behavior where: * On easy difficulty your villagers will NEVER get infected, meaning they will always die. * On normal difficulty they will have a 50% of getting infected or dying. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 12a2a05b400e314f48b234e160b27f5a883c2c0e..c5c866c97c22008c3ea2c2f2b125b367072af92d 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -492,6 +492,11 @@ public class PaperWorldConfig { nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen); } + public double zombieVillagerInfectionChance = -1.0; + private void zombieVillagerInfectionChance() { + zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance); + } + public int lightQueueSize = 20; private void lightQueueSize() { lightQueueSize = getInt("light-queue-size", lightQueueSize); diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java index 4c5213fe89ec131addcc3d705f2e3268f51f1868..299dc59535d2cd73de346618731c65bc01063b66 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java +++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java @@ -452,10 +452,13 @@ public class Zombie extends Monster { @Override public void killed(ServerLevel world, LivingEntity other) { super.killed(world, other); - if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) { - if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { + if (level.paperConfig.zombieVillagerInfectionChance != 0.0 && (level.paperConfig.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) { + if (level.paperConfig.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { return; } + if (level.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig.zombieVillagerInfectionChance) { + return; + } // Paper end Villager entityvillager = (Villager) other; // CraftBukkit start