From 00c177bbfbcca2f9de95bbbcea6f679d18bc310d Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Sun, 11 Feb 2018 10:43:46 +0000 Subject: [PATCH] Close Structure Window when PlayerInteractEvent is cancelled This is opened on the client, and so we send a CloseWindow packet diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java index 5ec7f5819..08b1dc0b2 100644 --- a/src/main/java/net/minecraft/server/PlayerInteractManager.java +++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java @@ -468,6 +468,8 @@ public class PlayerInteractManager { ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down())); } else if (blockdata.getBlock() instanceof BlockCake) { ((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake + } else if (blockdata.getBlock() instanceof BlockStructure) { // Paper - close Structure window when PIE is cancelled + ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow()); // Paper - close Structure window when PIE is cancelled } ((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-2867 enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS; -- 2.16.1