From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Tue, 16 Feb 2021 00:16:56 -0800 Subject: [PATCH] Send full pos packets for hard colliding entities Prevent collision problems due to desync (i.e boats) Configurable under `send-full-pos-for-hard-colliding-entities` diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java index 4444356a6bd44afdbe67593136c18b803a0ddd66..8c2065a906d9ad8bd0b480a675b76b38680088e0 100644 --- a/src/main/java/com/destroystokyo/paper/PaperConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java @@ -623,4 +623,10 @@ public class PaperConfig { private static void lagCompensateBlockBreaking() { lagCompensateBlockBreaking = getBoolean("settings.lag-compensate-block-breaking", true); } + + public static boolean sendFullPosForHardCollidingEntities; + + private static void sendFullPosForHardCollidingEntities() { + sendFullPosForHardCollidingEntities = getBoolean("settings.send-full-pos-for-hard-colliding-entities", true); + } } diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java index ea9cd490fc3bfcf6a2900a702615e6626f0ed98b..9760ff4b6ca0e555f01151968cbfe0cdb8960e35 100644 --- a/src/main/java/net/minecraft/server/level/ServerEntity.java +++ b/src/main/java/net/minecraft/server/level/ServerEntity.java @@ -172,7 +172,7 @@ public class ServerEntity { // Paper end - remove allocation of Vec3D here boolean flag4 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L; - if (!flag4 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.isOnGround()) { + if (!flag4 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.isOnGround() && !(com.destroystokyo.paper.PaperConfig.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) { if (flag2) { packet1 = new ClientboundMoveEntityPacket.Pos(this.entity.getId(), (short) ((int) k), (short) ((int) l), (short) ((int) i1), this.entity.isOnGround());