From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 19 Jan 2018 00:29:28 -0500 Subject: [PATCH] Add setPlayerProfile API for Skulls This allows you to create already filled textures on Skulls to avoid texture lookups which commonly cause rate limit issues with Mojang API diff --git a/src/main/java/org/bukkit/block/Skull.java b/src/main/java/org/bukkit/block/Skull.java index 943d751fb3e48212fbe258845beba03c25fa22d9..a6914f01e01e9103702185f92b0209b3c84c152a 100644 --- a/src/main/java/org/bukkit/block/Skull.java +++ b/src/main/java/org/bukkit/block/Skull.java @@ -7,6 +7,7 @@ import org.bukkit.block.data.BlockData; import org.jetbrains.annotations.Contract; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; +import com.destroystokyo.paper.profile.PlayerProfile; // Paper /** * Represents a captured state of a skull block. @@ -61,6 +62,20 @@ public interface Skull extends TileState { */ public void setOwningPlayer(@NotNull OfflinePlayer player); + // Paper start + /** + * Sets this skull to use the supplied Player Profile, which can include textures already prefilled. + * @param profile The profile to set this Skull to use, may not be null + */ + void setPlayerProfile(@NotNull PlayerProfile profile); + + /** + * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile} + * @return The profile of the owner, if set + */ + @Nullable PlayerProfile getPlayerProfile(); + // Paper end + /** * Gets the rotation of the skull in the world (or facing direction if this * is a wall mounted skull). diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java index 496254f959345d74167a9b44d160ea1bb428c5a1..88d1c889c09adb91abb09a8e43a30c871b217da2 100644 --- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java +++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java @@ -1,9 +1,11 @@ package org.bukkit.inventory.meta; +import com.destroystokyo.paper.profile.PlayerProfile; import org.bukkit.OfflinePlayer; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; + /** * Represents a skull that can have an owner. */ @@ -36,6 +38,20 @@ public interface SkullMeta extends ItemMeta { @Deprecated boolean setOwner(@Nullable String owner); + // Paper start + /** + * Sets this skull to use the supplied Player Profile, which can include textures already prefilled. + * @param profile The profile to set this Skull to use, or null to clear owner + */ + void setPlayerProfile(@Nullable PlayerProfile profile); + + /** + * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile} + * @return The profile of the owner, if set + */ + @Nullable PlayerProfile getPlayerProfile(); + // Paper end + /** * Gets the owner of the skull. *