From bdd8538f1464d27e07f46d9c5e98c225b4eee934 Mon Sep 17 00:00:00 2001 From: Brokkonaut Date: Tue, 25 Sep 2018 06:53:43 +0200 Subject: [PATCH] Avoid dimension id collisions getDimensionId() returns the dimension id - 1. So without this patch we would reuse an existing dimension id, if some other dimension was unloaded before. diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java index f36b64246..4289d029c 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java @@ -1001,7 +1001,7 @@ public final class CraftServer implements Server { boolean used = false; do { for (WorldServer server : console.getWorlds()) { - used = server.getWorldProvider().getDimensionManager().getDimensionID() == dimension; + used = server.getWorldProvider().getDimensionManager().getDimensionID() + 1 == dimension; // Paper - getDimensionID returns the dimension - 1, so we have to add 1 if (used) { dimension++; break; -- 2.25.1