From f7e6aa36cb060a0db52599ebe618f400952b819c Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 20 Dec 2016 15:15:11 -0500 Subject: [PATCH] Bound Treasure Maps to World Border Make it so a Treasure Map does not target a structure outside of the World Border, where players are not even able to reach. This also would help the case where a players close to the border, and one that is outside happens to be closer, but unreachable, yet another reachable one is in border that would of been missed. diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java index 464e1e101a..7b2eace75c 100644 --- a/src/main/java/net/minecraft/server/StructureGenerator.java +++ b/src/main/java/net/minecraft/server/StructureGenerator.java @@ -103,6 +103,7 @@ public abstract class StructureGenerator if (flag1 || flag2) { ChunkCoordIntPair chunkcoordintpair = this.a(chunkgenerator, seededrandom, j, k, i1, j1); + if (!world.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper StructureStart structurestart = world.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, ChunkStatus.STRUCTURE_STARTS).a(this.b()); if (structurestart != null && structurestart.e()) { diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java index 77b805f3ae..1e622a0434 100644 --- a/src/main/java/net/minecraft/server/WorldBorder.java +++ b/src/main/java/net/minecraft/server/WorldBorder.java @@ -24,6 +24,18 @@ public class WorldBorder { return (double) (blockposition.getX() + 1) > this.c() && (double) blockposition.getX() < this.e() && (double) (blockposition.getZ() + 1) > this.d() && (double) blockposition.getZ() < this.f(); } + // Paper start + private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition(); + public boolean isBlockInBounds(int chunkX, int chunkZ) { + this.mutPos.setValues(chunkX, 64, chunkZ); + return this.isInBounds(this.mutPos); + } + public boolean isChunkInBounds(int chunkX, int chunkZ) { + this.mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15); + return this.isInBounds(this.mutPos); + } + // Paper end + public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) { return (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e() && (double) chunkcoordintpair.g() > this.d() && (double) chunkcoordintpair.e() < this.f(); } -- 2.21.0