From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: chickeneer Date: Thu, 22 Apr 2021 19:02:07 -0700 Subject: [PATCH] fix PlayerItemHeldEvent firing twice diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 8c202a0ecbff003a4cb6cd1cbc3cf9ba77e37128..f9b817f2ec0f1c390393c4795c28de193636ca68 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -1959,6 +1959,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); if (this.player.isImmobile()) return; // CraftBukkit if (packet.getSlot() >= 0 && packet.getSlot() < Inventory.getSelectionSize()) { + if (packet.getSlot() == this.player.getInventory().selected) { return; } // Paper - don't fire itemheldevent when there wasn't a slot change PlayerItemHeldEvent event = new PlayerItemHeldEvent(this.getCraftPlayer(), this.player.getInventory().selected, packet.getSlot()); this.cserver.getPluginManager().callEvent(event); if (event.isCancelled()) {