From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 1 Jun 2016 23:29:17 -0400 Subject: [PATCH] Reset Ender Crystals on Dragon Spawn Crystals can end up in a bad state in certain conditions which causes an exception on the expected number of crystals going negative. This ensures the crystals/pillars are in expected state when the dragon spawns. See #3522 diff --git a/src/main/java/net/minecraft/server/EnderDragonBattle.java b/src/main/java/net/minecraft/server/EnderDragonBattle.java index 47182c5004f8023faeecec14a7fd090d40a14270..95ecf9dd511836cc2f70173f07234ef8822d6038 100644 --- a/src/main/java/net/minecraft/server/EnderDragonBattle.java +++ b/src/main/java/net/minecraft/server/EnderDragonBattle.java @@ -403,6 +403,7 @@ public class EnderDragonBattle { entityenderdragon.setPositionRotation(0.0D, 128.0D, 0.0D, this.world.random.nextFloat() * 360.0F, 0.0F); this.world.addEntity(entityenderdragon); this.dragonUUID = entityenderdragon.getUniqueID(); + this.resetCrystals(); // Paper return entityenderdragon; }