From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: AJMFactsheets Date: Fri, 17 Jan 2020 17:17:54 -0600 Subject: [PATCH] Fix items not falling correctly Since 1.14, Mojang has added an optimization which skips checking if an item should fall every fourth tick. However, Spigot's entity activation range class also has an optimization which skips ticking active entities every fourth tick. This can result in a state where an item will never properly fall due to its move method never being called. This patch resolves the conflict by offsetting checking an item's move method from Spigot's entity activation range check. diff --git a/src/main/java/net/minecraft/world/entity/item/EntityItem.java b/src/main/java/net/minecraft/world/entity/item/EntityItem.java index 0b2e6e72a85e05f239d56afb6785c91da5b25d55..11e029f6f97f1dd9c32e311d1a3800f2fa54b91f 100644 --- a/src/main/java/net/minecraft/world/entity/item/EntityItem.java +++ b/src/main/java/net/minecraft/world/entity/item/EntityItem.java @@ -116,7 +116,7 @@ public class EntityItem extends Entity { } } - if (!this.onGround || c(this.getMot()) > 9.999999747378752E-6D || (this.ticksLived + this.getId()) % 4 == 0) { + if (!this.onGround || c(this.getMot()) > 9.999999747378752E-6D || this.ticksLived % 4 == 0) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check this.move(EnumMoveType.SELF, this.getMot()); float f1 = 0.98F;