From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 10 May 2020 22:12:46 -0400 Subject: [PATCH] Ensure Entity AABB's are never invalid diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index d9bb00752ac81b2171d3ad25fd84904467a18e3b..728379292728cf58f5512feae3cdc74392980f68 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -66,6 +66,7 @@ import net.minecraft.world.Nameable; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.animal.AbstractFish; import net.minecraft.world.entity.animal.Animal; +import net.minecraft.world.entity.decoration.HangingEntity; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.vehicle.AbstractMinecart; @@ -478,7 +479,7 @@ public abstract class Entity implements Nameable, CommandSource, net.minecraft.s public void setPos(double x, double y, double z) { this.setPosRaw(x, y, z); - this.setBoundingBox(this.dimensions.makeBoundingBox(x, y, z)); + //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw if (valid) ((ServerLevel) level).updateChunkPos(this); // CraftBukkit } @@ -2998,6 +2999,7 @@ public abstract class Entity implements Nameable, CommandSource, net.minecraft.s return new AABB(vec3d, vec3d1); } + public final void setBoundingBox(AABB axisalignedbb) { setBoundingBox(axisalignedbb); } // Paper - OBFHELPER public void setBoundingBox(AABB boundingBox) { // CraftBukkit start - block invalid bounding boxes double minX = boundingBox.minX, @@ -3436,6 +3438,12 @@ public abstract class Entity implements Nameable, CommandSource, net.minecraft.s } public void setPosRaw(double x, double y, double z) { + // Paper start - never allow AABB to become desynced from position + // hanging has its own special logic + if (!(this instanceof HangingEntity) && (this.position.x != x || this.position.y != y || this.position.z != z)) { + this.setBoundingBox(this.dimensions.makeBoundingBox(x, y, z)); + } + // Paper end if (this.position.x != x || this.position.y != y || this.position.z != z) { this.position = new Vec3(x, y, z); int i = Mth.floor(x);