From 02c2f6575eb8ecea97cbd43517c6cdabb2879174 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 26 Aug 2018 20:49:50 -0400 Subject: [PATCH] Optimize RegistryMaterials Use larger initial sizes to increase bucket capacity on the BiMap BiMap.get was seen to be using a good bit of CPU time. diff --git a/src/main/java/net/minecraft/server/RegistryMaterials.java b/src/main/java/net/minecraft/server/RegistryMaterials.java index 2aa6f89c18..1974baff83 100644 --- a/src/main/java/net/minecraft/server/RegistryMaterials.java +++ b/src/main/java/net/minecraft/server/RegistryMaterials.java @@ -14,8 +14,8 @@ import org.apache.logging.log4j.Logger; public class RegistryMaterials implements IRegistry { protected static final Logger a = LogManager.getLogger(); - protected final RegistryID b = new RegistryID(256); - protected final BiMap c = HashBiMap.create(); + protected final RegistryID b = new RegistryID<>(2048); // Paper - use bigger expected size to reduce collisions + protected final BiMap c = HashBiMap.create(2048); // Paper - use bigger expected size to reduce collisions protected Object[] d; private int x; @@ -92,7 +92,7 @@ public class RegistryMaterials implements IRegistry { this.d = set.toArray(new Object[set.size()]); } - return this.d[random.nextInt(this.d.length)]; + return (V) this.d[random.nextInt(this.d.length)]; // Paper - decompile fix } public boolean c(MinecraftKey minecraftkey) { -- 2.18.0