From 9290f564d1b0d7b30aa8449be4bce60228f0d23f Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 22 Mar 2016 12:04:28 -0500 Subject: [PATCH] Configurable spawn chances for skeleton horses diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 7de7b74ff..6ef0e1399 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -228,4 +228,12 @@ public class PaperWorldConfig { log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate); log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate); } + + public double skeleHorseSpawnChance; + private void skeleHorseSpawnChance() { + skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D); + if (skeleHorseSpawnChance < 0) { + skeleHorseSpawnChance = 0.01D; // Vanilla value + } + } } diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index 173e3857e..0146573a3 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -450,7 +450,7 @@ public class WorldServer extends World { blockposition = this.a(this.a(j, 0, k, 15)); if (this.isRainingAt(blockposition)) { DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition); - boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D; + boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper if (flag1) { EntityHorseSkeleton entityhorseskeleton = (EntityHorseSkeleton) EntityTypes.SKELETON_HORSE.a((World) this); -- 2.25.0.windows.1