From 45d68970559eb14d25442d51f220fb6edff10f15 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 22:54:28 -0400 Subject: [PATCH] Chunk registration fixes World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated Keep them consistent diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index 30042704..eb99f3a9 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -696,7 +696,7 @@ public class WorldServer extends World { public void chunkCheck(Entity entity) { this.getMethodProfiler().enter("chunkCheck"); int i = MathHelper.floor(entity.locX() / 16.0D); - int j = MathHelper.floor(entity.locY() / 16.0D); + int j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY() / 16.0D))); // Paper - stay consistent with chunk add/remove behavior; int k = MathHelper.floor(entity.locZ() / 16.0D); if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) { -- 2.25.1.windows.1