From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 8 Apr 2020 21:24:05 -0400 Subject: [PATCH] Increase Light Queue Size Wiz mentioned that large WorldEdit operations cause light to run on main thread. The queue was small, set to 5.. this bumps it to 20 but makes it configurable per-world. The main risk of increasing this higher is during shutdown, some queued light updates may be lost because mojang did not flush the light engine on shutdown... The queue size only puts a cap on max loss, doesn't solve that problem. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index bf704993d0abd50dba91682a7fbb575e3696be62..a91a7d8f56a068b18d50a8b987b71510b0a19d5b 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -479,5 +479,10 @@ public class PaperWorldConfig { disableHopperMoveEvents = getBoolean("hopper.disable-move-event", disableHopperMoveEvents); log("Hopper Move Item Events: " + (disableHopperMoveEvents ? "disabled" : "enabled")); } + + public int lightQueueSize = 20; + private void lightQueueSize() { + lightQueueSize = getInt("light-queue-size", lightQueueSize); + } } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 670b4687c660526f806dd5e8214af1113912199b..ac53eb7bc69e1566d20df3b7cba33034c344952a 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -832,7 +832,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop