From 7892fe99c3195ea12ed4d882c053f2fa4bbba3c1 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jan 2017 18:07:56 -0500 Subject: [PATCH] Cap Entity Collisions Limit a single entity to colliding a max of configurable times per tick. This will alleviate issues where living entities are hoarded in 1x1 pens This is not tied to the maxEntityCramming rule. Cramming will still apply just as it does in Vanilla, but entity pushing logic will be capped. You can set this to 0 to disable collisions. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 5c50c62e5..e49eb0caf 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -360,4 +360,10 @@ public class PaperWorldConfig { log("Treasure Maps will return already discovered locations"); } } + + public int maxCollisionsPerEntity; + private void maxEntityCollision() { + maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) ); + log( "Max Entity Collisions: " + maxCollisionsPerEntity ); + } } diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index 04cd6350c..e26c9ee28 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -184,6 +184,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke public final boolean defaultActivationState; public long activatedTick = Integer.MIN_VALUE; public boolean fromMobSpawner; + protected int numCollisions = 0; // Paper public void inactiveTick() { } // Spigot end diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java index 83605e7c7..be0a3f38e 100644 --- a/src/main/java/net/minecraft/server/EntityLiving.java +++ b/src/main/java/net/minecraft/server/EntityLiving.java @@ -2354,8 +2354,11 @@ public abstract class EntityLiving extends Entity { } } - for (j = 0; j < list.size(); ++j) { + numCollisions = Math.max(0, numCollisions - world.paperConfig.maxCollisionsPerEntity); // Paper + for (j = 0; j < list.size() && numCollisions < world.paperConfig.maxCollisionsPerEntity; ++j) { // Paper Entity entity = (Entity) list.get(j); + entity.numCollisions++; // Paper + numCollisions++; // Paper this.C(entity); } -- 2.20.0