From 0be73628c26f8911b84923c97bdc8e9bcb909e9a Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 10 Apr 2016 22:36:10 -0400 Subject: [PATCH] SPIGOT-1903: Update PlayerConnection on teleporting players Otherwise the player will trigger a "moved too quickly" next movement packet and rubber band. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index a17355c..66337e4 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -293,6 +293,7 @@ public abstract class Entity implements ICommandListener { this.locX = d0; this.locY = d1; this.locZ = d2; + if (this instanceof EntityPlayer && ((EntityPlayer) this).playerConnection != null) ((EntityPlayer) this).playerConnection.captureCurrentPosition(); // Paper float f = this.width / 2.0F; float f1 = this.length; diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index 89bf52f..9911265 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -204,7 +204,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable { } - private void d() { + public void captureCurrentPosition() { d(); } private void d() { // Paper - OBFHELPER this.l = this.player.locX; this.m = this.player.locY; this.n = this.player.locZ; -- 2.10.0.windows.1