Add Timings to LevelTicks and EntityTickList Check IBlockDataList#GLOBAL_PALETTE Check if PlayerNaturallySpawnedEvent is called correctly Make sure fluids aren't completly fucked, there may be more sync loads to nuke there as well Improve Server Thread Pool and Thread Priorities: mojang added a max thread count property Use Vanilla Minecart Speeds: is this needed? Handle Oversized Tile Entities: make sure impl is correct 0467-Optimize-WorldBorder-collision-checks-and-air check first hunk that has been removed