From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 5 Mar 2022 17:12:52 -0800 Subject: [PATCH] Fix save problems on shutdown - Save level.dat first, in case the shutdown is killed later - Force run minecraftserver tasks and the chunk source tasks while waiting for the chunk system to empty, as there's simply too much trash that could prevent them from executing during the chunk source tick (i.e "time left in tick" logic). - Set forceTicks to true, so that player packets are always processed so that the main process queue can be drained diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index edceca7fe37c9b10a80829182c0b3af82b3d163d..32099b8ca18f298812e15285a8e04039eca1375d 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -996,6 +996,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop { return worldserver1.getChunkSource().chunkMap.hasWork(); })) { @@ -1008,9 +1015,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop { return true; }, false); + while (worldserver.getChunkSource().pollTask()); // Paper - drain tasks } - this.waitUntilNextTick(); + this.forceTicks = true; // Paper + while (this.pollTask()); // Paper - drain tasks } this.saveAllChunks(false, true, false); @@ -1306,6 +1315,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop