From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Fri, 12 Jun 2020 13:33:19 -0700 Subject: [PATCH] Fix sand duping If the falling block dies during teleportation (entity#move), then we need to detect that by placing a check after the move. diff --git a/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java b/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java index 411e3915c0aa00249aacb6658ed04309665d2fb4..62d8b53c024888aa43b8fddf8a475dfb8284a4cc 100644 --- a/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java +++ b/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java @@ -103,6 +103,11 @@ public class EntityFallingBlock extends Entity { @Override public void tick() { + // Paper start - fix sand duping + if (this.dead) { + return; + } + // Paper end - fix sand duping if (this.block.isAir()) { this.die(); } else { @@ -125,6 +130,12 @@ public class EntityFallingBlock extends Entity { this.move(EnumMoveType.SELF, this.getMot()); + // Paper start - fix sand duping + if (this.dead) { + return; + } + // Paper end - fix sand duping + // Paper start - Configurable EntityFallingBlock height nerf if (this.world.paperConfig.fallingBlockHeightNerf != 0 && this.locY() > this.world.paperConfig.fallingBlockHeightNerf) { if (this.dropItem && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {