From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 12 Aug 2018 02:33:39 -0400 Subject: [PATCH] Use a Queue for Queueing Commands Lists are bad as Queues mmmkay. diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java index 45ae21718df16e16b5a3835a92afbf714959950e..6f9b7c3cf22d0c44f31b81bcbfa3cb1f8c065083 100644 --- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java +++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java @@ -78,7 +78,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface private static final int CONVERSION_RETRY_DELAY_MS = 5000; private static final int CONVERSION_RETRIES = 2; private static final Pattern SHA1 = Pattern.compile("^[a-fA-F0-9]{40}$"); - private final List consoleInput = Collections.synchronizedList(Lists.newArrayList()); + private final java.util.Queue serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - use a proper queue private QueryThreadGs4 queryThreadGs4; public final RconConsoleSource rconConsoleSource; private RconThread rconThread; @@ -473,13 +473,15 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface } public void handleConsoleInput(String command, CommandSourceStack commandSource) { - this.consoleInput.add(new ConsoleInput(command, commandSource)); + this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); } public void handleConsoleInputs() { MinecraftTimings.serverCommandTimer.startTiming(); // Spigot - while (!this.consoleInput.isEmpty()) { - ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0); + // Paper start - use proper queue + ConsoleInput servercommand; + while ((servercommand = this.serverCommandQueue.poll()) != null) { + // Paper end // CraftBukkit start - ServerCommand for preprocessing ServerCommandEvent event = new ServerCommandEvent(console, servercommand.msg);