From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: JRoy Date: Sun, 10 May 2020 23:06:41 -0400 Subject: [PATCH] Potential bed API Adds a new method to fetch the location of a player's bed without generating any sync loads. getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks. diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java index 1f94cbee36b6a952b2ecca8efbeaf7deee640a81..c0d38f5a39610cbc523d210b76f17fa17c0d7e62 100644 --- a/src/main/java/org/bukkit/entity/HumanEntity.java +++ b/src/main/java/org/bukkit/entity/HumanEntity.java @@ -239,6 +239,43 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder */ public int getSleepTicks(); + /** + * Gets the Location where the player will spawn at their bed, null if + * they have not slept in one or their current bed spawn is invalid. + * + * @return Bed Spawn Location if bed exists, otherwise null. + */ + @Nullable + public Location getBedSpawnLocation(); + + // Paper start - Potential bed api + /** + * Gets the Location of the player's bed, null if they have not slept + * in one. This method will not attempt to validate if the current bed + * is still valid. + * + * @return Bed Location if has slept in one, otherwise null. + */ + @Nullable + public Location getPotentialBedLocation(); + // Paper end + + /** + * Sets the Location where the player will spawn at their bed. + * + * @param location where to set the respawn location + */ + public void setBedSpawnLocation(@Nullable Location location); + + /** + * Sets the Location where the player will spawn at their bed. + * + * @param location where to set the respawn location + * @param force whether to forcefully set the respawn location even if a + * valid bed is not present + */ + public void setBedSpawnLocation(@Nullable Location location, boolean force); + /** * Attempts to make the entity sleep at the given location. *