From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 1 Jun 2016 23:29:17 -0400 Subject: [PATCH] Reset Ender Crystals on Dragon Spawn Crystals can end up in a bad state in certain conditions which causes an exception on the expected number of crystals going negative. This ensures the crystals/pillars are in expected state when the dragon spawns. See #3522 diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java index f713a1fefb0d8505672d653cf67ead13e321144f..b1a0654ba01c265385db877d528c1aa2103b2eb0 100644 --- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java +++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java @@ -408,6 +408,7 @@ public class EndDragonFight { enderDragon.moveTo(0.0D, 128.0D, 0.0D, this.level.random.nextFloat() * 360.0F, 0.0F); this.level.addFreshEntity(enderDragon); this.dragonUUID = enderDragon.getUUID(); + this.resetSpikeCrystals(); // Paper return enderDragon; }