Commit graph

804 commits

Author SHA1 Message Date
Techcable bf86516043
Change base variables in BlockPos to force diff 2016-12-16 20:02:46 -06:00
Zach Brown 7c567d6ed4
Don't let FishingHooks use portals
Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown 1d8b7e2ecc
Update upstream B/CB 2016-12-16 15:00:16 -06:00
Zach Brown 7c210e35b4
Update upstream CB 2016-12-10 17:50:31 -06:00
Zach Brown b41a5ab566
Update upstream B/CB 2016-12-09 18:07:35 -06:00
Zach Brown 57c2b8de43
Update upstream B/CB 2016-12-06 17:12:19 -06:00
Zach Brown 6c7152dbfe
Update upstream, fix accidental removal from last 2016-12-02 21:11:39 -06:00
Zach Brown 7e6d4b54e1
Don't remove random diffs in update 2016-12-02 21:06:21 -06:00
Zach Brown f986ebbae5
Update upstream CB 2016-12-02 18:07:07 -06:00
Aikar 4de83c79ab Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar 5d1cc02e6a Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489 2016-12-02 00:02:18 -05:00
Techcable 33e453fcfd
Speedup BlockPos by fixing inlining 2016-11-30 21:03:50 -06:00
AlphaBlend dfdd4e3334
Add source to PlayerExpChangeEvent 2016-11-30 17:33:06 -06:00
Zach Brown 2bfdbc4afa
Update upstream CB 2016-11-29 18:02:20 -06:00
Jamie Mansfield b4c00f4b27
Resolve previous pr 2016-11-29 19:58:13 +00:00
willies952002 6d966ed034 Allow Reloading of Command Aliases
Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream 2016-11-28 17:16:07 -06:00
Jamie Mansfield b45c0327c8
Update inventory. Fixes #505 2016-11-28 21:32:05 +00:00
Zach Brown 9571357cce
Rebuild patches 2016-11-27 17:39:16 -06:00
Zach Brown 2807fdcf84
Update patch number 2016-11-27 16:54:10 -06:00
Zach 3f5dffc4e5 Merge pull request #517
Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland a2301816d0 Don't process packets from offline players 2016-11-27 22:17:55 +00:00
Alfie Cleveland a0fce85086
Optimise removeQueue 2016-11-26 22:36:10 -06:00
Alfie Cleveland ed90e5b3a6
Fix double lock in ServerConnection 2016-11-26 22:06:39 -06:00
Zach Brown 8c27c1fd27
Alter last to force conflicts but keep contents 2016-11-26 22:02:19 -06:00
Alfie Cleveland 324acd64b4
Optimise NetworkManager 2016-11-26 21:48:09 -06:00
Zach Brown a68f5fbec0
Update upstream B/CB/S 2016-11-24 21:12:18 -06:00
vemacs ddbf7318b2 Optimize network queue by making size() constant-time
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar 8d4d85ccb8 Merge branch 'vemacs-cachedthreadpool-login'
* vemacs-cachedthreadpool-login:
  Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs 4eaa6f6dbc Cache user authenticator threads
Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown 4ea87e5378
Update upstream B/CB/S 2016-11-22 18:06:14 -06:00
AlphaBlend 5eebb50cf2 Relocate bad call to ProjectileHitEvent 2016-11-22 01:47:43 -05:00
Aikar 2290e5f85d Update upstream 2016-11-21 18:00:40 -05:00
Zach Brown 97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown cb66c8dce7
Add ShulkerBoxes to the LootTable API 2016-11-19 11:31:01 -06:00
Aikar 9725050889 Update Upstream 2016-11-18 23:58:56 -05:00
Aikar ae5a66ed1b Re-add dependency reduced pom
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown 7e37e54053
Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Black Hole 6c1880847f
@Z750 There are other command block types
Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown bd503d35b0
Expand NBT filtering from last commit
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown 65538782cd
Update upstream B/CB/S 2016-11-12 20:21:46 -06:00
Zach Brown d7276f6ffd
Always cleanup collideRule teams at startup
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown f0acdb8df6
Raise packet tolerance in spam threshold patch
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar c0aeab4cf9 Chunk Save Stats Debug Option
Adds a command line flag to enable stats on how chunk saves are processing.

Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar 4f39daf70a Rework that save cap patch and make it configurable 2016-11-04 01:55:36 -04:00
Aikar ab7b7d8072 Don't process auto save if the save queue is filled
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar 4f5d91198f Prevent Hoppers from loading chunks by double chest 2016-11-04 01:32:53 -04:00
Aikar 3725f9d940 Fix faulty logic in Auto Save check - Fixes #443 2016-11-04 01:31:49 -04:00
AlphaBlend 02006e6b24
Add EntityZapEvent 2016-10-30 21:31:02 -05:00
Zach Brown 88e1379b38
Update upstream CB 2016-10-23 01:32:04 -05:00
Zach Brown 557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown 812618deba
Remove changes to lava/water cobblestone gen
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.

Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown 28d9568ed5
Properly update patches for upstream merge 2016-10-21 15:43:40 -05:00
Zach Brown 92567cc43a
Update upstream B/CB 2016-10-21 15:28:44 -05:00
Aikar 874c7a2ef8 Updated Timings to better detail saves 2016-10-20 00:21:35 -04:00
Aikar 64e537e63c Revert "Option to hide plugins from the Query Protocol"
This already exists

This reverts commit 3407aa3285.
2016-10-19 23:38:18 -04:00
Aikar 3407aa3285 Option to hide plugins from the Query Protocol 2016-10-19 23:37:14 -04:00
Zach Brown 2645ee04ae
Update upstream CB 2016-10-16 15:35:34 -05:00
Zach Brown 8377df063a
Update upstream CB/S 2016-10-13 17:29:38 -05:00
Zach Brown b2c262e382
Update upstream CB 2016-10-10 21:29:08 -05:00
Zach Brown 5ecb6f1358
Add option to remove corrupt tile entities
Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend 96b534f1f1
Add hit entity to ProjectileHitEvent 2016-10-05 16:07:58 -05:00
Zach Brown 10469dfd46
Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown 18799efd0d
Update upstream B/CB/S 2016-10-01 11:47:56 -05:00
Aikar 9e6cbc5203 Disable Vanilla Chunk GC in favor of Bukkits 2016-09-26 01:52:01 -04:00
Aikar a57cf220e8 don't save level every tick for auto save. whoops 2016-09-26 01:50:26 -04:00
Zach Brown 3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar f71ef566df Raise string limit for packet serialization
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.

Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
Aikar d3eb13d60d Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar bd4ececc82 Remove FishingHook reference on Craft Entity removal
This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar 501695c26a Process NMS Data Conversion post ItemMeta on Copy
ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.

When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.

Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.

On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar 6a4c510df4 add a chunk registration fix
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated

Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar 1de58ca308 Log chunk save failures as ERROR level 2016-09-21 22:33:09 -04:00
Aikar 0fc642a189 Auto Save Improvements
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.

Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.

Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar 56857ae801 Don't save players every tick, oops 2016-09-19 23:39:21 -04:00
Aikar a63d6e9ea8 Incremental Auto Saving
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
kashike 53997ebf2c Configurable flying kick messages
Closes #423
2016-09-20 00:59:36 +00:00
Zach Brown 14c974629c
Stop collideRule team from seeing invis 'friends'
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.

Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown eb3ff14afd
Block minecart portal teleports in some instances
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown 2b244fb51e
Update upstrean CB/S 2016-09-11 14:55:02 -05:00
Zach Brown 2e880e7676
Make UseItem rate limiting stricter, configurable 2016-09-10 23:27:07 -05:00
Zach Brown 5626ad5f58
Fix patch, need to investigate build issues 2016-09-10 22:45:09 -05:00
Zach Brown 8a8fc89534
[ WHITESPACE ] 2016-09-10 22:09:14 -05:00
Zach Brown c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown 3a128de0c1
Further safety for player collision setting
Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown feccc25412
Make collide team removal more patient, safer
Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown d26051ef63
Create a team as needed for disabling collisions
Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown eb7e4424fa
Update upstream B/CB 2016-09-04 16:59:06 -05:00
Brokkonaut e153f46603
Fix an AIOOBE in inventory handling
Closes GH-404
2016-09-04 16:49:29 -05:00
Zach 8d5cd3f054 Merge pull request #408 from kashike/feature/health-conversion
Convert new health to a float
2016-09-04 16:05:38 -05:00
kashike 8f91416dcb @Zbob750 missed a few name changes 2016-09-04 06:35:42 +00:00
Zach Brown f9f96ea3a5
Update upstream B/CB/S 2016-09-02 22:44:52 -05:00
kashike e44b71a6b4 Convert new health to a float during set
Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown 8eb7f073d6
Revert team creation for player collision setting
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown d8acf96e94
Rename patch file to be more specific 2016-08-31 17:18:54 -05:00
killme 078b6fb1e0 Disable ticking of snow blocks 2016-08-30 23:45:59 +02:00
Zach Brown 8e220b8ef9
Make getEntity dead check more specific 2016-08-28 00:46:21 -05:00
Zach Brown ba4aaaa607
Restore some timings functionality lost in last 2016-08-27 19:36:26 -05:00