Commit graph

9 commits

Author SHA1 Message Date
Ytnoos bf698865f7
Revert "Re-track players that dismount from other players" 2020-04-22 03:16:31 -04:00
Spottedleaf f29c7ebd84
Improve async login (#3189)
Add helper functions to ChunkProviderServer to make this easier
for other uses

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2020-04-19 13:58:02 -04:00
Aikar f26362afa4
Load Spawn Chunks Asynchronously and Spiral Out
Ensures absolute center is first in priority
Speeds up server startup
2020-04-19 06:01:07 -04:00
Spottedleaf e6d395cc83
Port 04-Util.patch from Tuinity (#3136) 2020-04-13 01:34:18 -04:00
Aikar 748e6447e3
Improve the don't save entities patch per leafs feedback 2020-04-12 18:29:52 -04:00
Aikar 832687de70
Restore preventing saving bad entities patch to full effect 2020-04-12 16:50:50 -04:00
Aikar 97b1cc361b
Allow shutting down server during a watchdog hang gracefully
If the request to shut down the server is received while we are in
a watchdog hang, immediately treat it as a crash and begin the shutdown
process. Shutdown process is now improved to also shutdown cleanly when
not using restart scripts either.

If a server is deadlocked, a server owner can send SIGUP (or any other signal
the JVM understands to shut down as it currently does) and the watchdog
will no longer need to wait until the full timeout, allowing you to trigger
a close process and try to shut the server down gracefully, saving player and
world data.

Previously there was no way to trigger this outside of waiting for a full watchdog
timeout, which may be set to a really long time...
2020-04-12 15:56:03 -04:00
Aikar c65dcad3eb
Don't delay chunk unloads during entity ticking
Leaf informed me this could cause ordering issues.

So, the risk if this occurring is lowered now anyways, but if an
entity causes a sync chunk load, it could process an unload...

We will tackle the problem better in a future commit

Also fixed another async-chunks=false issue
2020-04-12 00:42:28 -04:00
Aikar 586ee2bb11
Remove patch for MC-111480, fixed in 1.14
We were now starting entities at ID 2
2020-04-11 20:39:21 -04:00
Renamed from Spigot-Server-Patches/0392-Asynchronous-chunk-IO-and-loading.patch (Browse further)