Commit Graph

81 Commits

Author SHA1 Message Date
Kyle Wood 1b2c45f9d0
Use a more general method of aliasing md5sum
Rather than checking the platform or operating system, simply check if
the command exists. If the check fails, check if the md5 command exists.
If that fails as well, cancel the build script. Otherwise, assign the
alias as before.
2018-02-23 18:58:45 -06:00
ShelLuser 0c7e011b78 This patch allows Paper to be build on FreeBSD using the paper script. FreeBSD also doesn't have md5sum and uses md5, just like OS X. As such I added an extra check for the presence of FreeBSD. 2018-02-22 11:43:31 +01:00
Nikita Rudy 91bd6a049c Added options to disable additional ore generation in Mesa and Extreme Hills (#1006) 2018-02-12 19:44:50 -05:00
Aikar fc194dfaae
Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Shane Freeder d82250d611
[CI-SKIP] Fix apatch zsh support 2017-12-20 13:21:08 +00:00
Aikar d4c3a3b967
add latest copy of my apatch to the repo for easy access 2017-12-09 12:37:31 -05:00
Aikar 0f2c274998 Improve Structures Checking
Improves performance by keying every chunk thats part of a structure to a hashmap
instead of only the first one.

This allows us to avoid iterating the entire structures value set to see
if a block position is inside of a structure.

This should have pretty decent performance improvement to any standard world
that has been around for a whilewith lots of structures due to ineffeciencies
in how MC stores structures (even unloaded chunks has structured data loaded)
2017-11-11 19:06:45 -05:00
Zach Brown e04bef9785
Add Obfuscation helper for armor change impl
Also alphabetize the importmcdev script... heathens, all of you
2017-11-11 00:07:45 -05:00
Zach Brown a1ea3785ca
Add command for listing entities in a world
Port of 303a775fc3

Will display a list of all entities in a world, as well as which chunks
they are in. Hopefully, this will make tracking down chunks with lots of
entities easier.

Only real change from the forge version is that instead of dimension
IDs, we accept world names in the form of a string.

/paper entity list - Lists all entities in the player's current world
/paper entity list minecraft:zombie - Lists all zombies in the player's
current world

/paper entity list * world_nether - Lists all entities in the nether
/paper entity list minecraft:ghast world_nether - Lists all ghasts in
the nether
2017-10-15 17:53:49 -04:00
stonar96 524ebe97d7
Anti Xray v2 (#858) 2017-10-06 04:39:34 +01:00
DemonWav 142fc0d3c5
Add clean command and fix critical script issue 2017-09-28 17:52:05 -05:00
DemonWav 1eadde1ee5
Use absolute paths for pointing Paperclip to files 2017-09-23 13:30:55 -05:00
DemonWav f3b8afd56a
Move eclipse compiler patch to POM changes patch
Also update to Paperclip 1.1-SNAPSHOT
2017-09-23 13:21:02 -05:00
Zach Brown a8c70655c0
Update paperclip script for folder move 2017-08-13 15:44:27 -05:00
Zach Brown 9ff170660b
Move mc decompile source to its own folder
Makes caching easier, ever so slightly more organized.
2017-08-12 18:56:59 -05:00
Zach Brown 0181286eb9
Fix MC-117075: TE Unload Lag Spike
PaperMC port of https://github.com/MinecraftForge/MinecraftForge/pull/4281
2017-08-10 21:06:53 -05:00
Zach Brown c1d0b4b4c6
Update Paper to MC 1.12-pre5 2017-05-20 23:49:56 -05:00
Aikar ce5d34a9ab Update test server JVM flags. Bad me not even using my own flags! 2017-05-17 22:51:42 -04:00
Zach Brown 491286def4
Update to MC 1.12-pre2 2017-05-14 16:06:27 -05:00
Aikar ec31ab32af Shame on you Mojang
Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.

This then triggers async chunk loads!

What in the hell were you thinking?
2017-02-05 19:19:35 -05:00
Aikar d49de13c00 Add more timings to Scheduler and other improvements 2017-02-05 00:13:16 -05:00
Zach Brown 327535741d
Do not allow a zero max height in BiomeJungle
Fixes GH-592

Thanks to the forge team who noticed this issue long ago
2017-01-23 15:11:07 -06:00
Zach Brown aa86f4829a
Assign the World in WorldGenStronghold
Fixes GH-580
2017-01-14 01:31:38 -06:00
Aikar 49aca0c04d New Firework API's
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar 4bf7275588 Activation Range Improvements
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Aikar f63a055b8b Change default Debugging port to avoid conflicts 2016-12-27 16:12:39 -05:00
Zach Brown 748d86a540
Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown b41a5ab566
Update upstream B/CB 2016-12-09 18:07:35 -06:00
Aikar 5d1cc02e6a Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489 2016-12-02 00:02:18 -05:00
Mark Vainomaa b872639961 Fix building when directory with spaces is used 2016-11-20 23:58:20 +02:00
Zach Brown 7e37e54053
Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Zach Brown dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown 65e3df5cf4
Remove log redirection in CB init script
This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
Zach Brown 2b244fb51e
Update upstrean CB/S 2016-09-11 14:55:02 -05:00
Zach Brown c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown c094c7880d
Commit CB changes as "Auto"
Helps when using git's annotate function
2016-09-10 21:43:58 -05:00
Aikar 3170a408da fix order of mc dev imports 2016-08-30 18:54:03 -04:00
killme 078b6fb1e0 Disable ticking of snow blocks 2016-08-30 23:45:59 +02:00
Zach Brown c1932e0290
Add upstreamMerge script to paper tool 2016-08-19 16:02:31 -05:00
Alfie Cleveland d9afd08cee
Optimise BlockStateEnum 2016-08-19 13:06:37 -05:00
Zach Brown 56d669ca52
Push based hoppers cleanup 2016-07-22 18:54:48 -05:00
Zach Brown 36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal 2016-06-26 14:13:27 -05:00
Aikar 18433121dc Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
       That code could then skip the old sign converting code if it triggers a JSON parse exception.
    2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
       This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Techcable bf40dd5557
Make entities look for hoppers
Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown c442e96eb9
Update to Minecraft 1.10 2016-06-08 23:42:46 -05:00
Aikar 6b016cfcbf clean up spigot working files out of our Paper folder 2016-05-12 22:11:11 -04:00
Aikar 9a0f54ce99 Use a more reliable fixed width sequence for rebuild patches 2016-05-12 21:37:14 -04:00
Aikar 0ebd642d15 Be more targetted with patch deletion 2016-05-12 21:24:19 -04:00