Commit graph

560 commits

Author SHA1 Message Date
Aikar a8271cdc05 Optimize UserCache / Thread Safe
Because Techable keeps complaining about how this isn't thread safe,
easier to do this than replace the entire thing.

Additionally, move Saving of the User cache to be done async, incase
the user never changed the default setting for Spigot's save on stop only.
2016-05-16 21:14:28 -04:00
Aikar 484a23f437 Add Async Helper method to MCUtil 2016-05-16 20:50:09 -04:00
Aikar e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00
Zach Brown 613655eae6
TileEntityLootable can call processRefill with a null player
Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00
Aikar 024bc323bc More cases of avoiding marking active for chunks, to stop potential leaks 2016-05-13 22:27:20 -04:00
Aikar db83abe17d Bring back an EAR optimization from 1.9.2 2016-05-13 01:39:03 -04:00
Aikar bf2ed8af45 Fix chunk leak issue with queued light updates 2016-05-13 01:34:37 -04:00
Zach Brown 4cfcd525c4
Make watchdoge disabler its own patch file
Change implementation, smaller diff, less NPE
2016-05-12 23:05:46 -05:00
BlackHole ad63fd7d6a
Override BlockPosition.MutableBlockPosition.isValidLocation()
Fixes GH-281
2016-05-12 12:58:45 -05:00
Aikar 74a73b7223 Fix T/TE removal list bug
Thanks @Cat6363
2016-05-12 08:55:35 -04:00
Aikar dba25d1e86 unmark chunk as unloading when unload is cancelled
no obviousy bugs caused by this at the moment, but we may need to clean up process to be like
how I use to have it before vanilla did it, and we shouldn't leave this boolean in an invalid state.
2016-05-12 02:07:39 -04:00
Aikar 8e57fdd12b Fix chunk unload leak issues due to neighbor updates 2016-05-12 01:55:53 -04:00
Aikar b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Zach Brown 442d190103
Make beacons force secondary potion effect application
Fixes GH-273
Missed case from earlier fix 52f462d52d
2016-05-08 15:34:40 -05:00
Aikar c10df228a7 Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar 0494f36efe fix bug with lootable API
was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00
Gabscap abd098642a Add null-check to "Entity Tracking Improvement" 2016-05-06 16:42:09 +02:00
Zach Brown fa24cff5ba
Move this somewhere sane 2016-05-05 20:18:20 -05:00
Zach Brown 32ecc21162
Revert "Add debug property to disable the watchdog"
This reverts commit d1c470756f962801e7d3bc19bee9440f33a4706e.
2016-05-05 20:10:32 -05:00
Zach Brown 4f73ddb766
Add debug property to disable the watchdog
Use at your own risk, we will not waste our time with support
if your server times out and you cant put 2+2 together to
figure out that its because you killed the watchdoge
2016-05-05 20:04:28 -05:00
Aikar 9dffc43aec Fix hopper suck in patch bug
was checking for ItemStack's instead of EntityItem
2016-05-05 20:22:01 -04:00
Aikar f4a62ba294 Implement getNMSWorld on EntityMinecartContainer
Was missed because the class is abstract and nothing implementing the class was imported in Paper
2016-05-04 20:33:16 -04:00
Aikar 53abbfdc4c Entity Tracking Improvements
If any part of a Vehicle/Passenger relationship is visible to a player,
send all passenger/vehicles to the player in the chain.
2016-05-04 20:10:22 -04:00
Aikar 3f0e24eaf3 Do not load chunks for pathfinding 2016-05-04 19:53:33 -04:00
Aikar 211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar 368a822c47 Rename a Timings class and split up Tracker timings 2016-04-29 21:23:40 -04:00
Aikar 5aa3237a21 Improve Maps (in item frames) performance and bug fixes
Maps used a modified version of rendering to support plugin controlled
imaging on maps. The Craft Map Renderer is much slower than Vanilla,
causing maps in item frames to cause a noticeable hit on server performance.

This updates the map system to not use the Craft system if we detect that no
custom renderers are in use, defaulting to the much simpler Vanilla system.

Additionally, numerous issues to player position tracking on maps has been fixed.
2016-04-29 20:04:12 -04:00
Aikar 242ddc939b comment out the other update call instead
otherwise might break stuff
2016-04-27 22:22:35 -04:00
Aikar 28bf70ee16 Improve Minecraft Hopper Performance
Removes unnecessary extra calls to .update() that are very expensive
Also reset cooldown each hopper tick that a hopper is full.
2016-04-27 22:15:57 -04:00
willies952002 02494f5be7
Reimplement PlayerEditBookEvent 2016-04-26 23:04:20 -04:00
kashike db8f9e663c
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172 2016-04-25 13:36:21 -07:00
kashike 0cfd3c0dc6 Merge pull request #230 from kashike/feature/arrow-pickup
Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Zach Brown ef64712c6c
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP 2016-04-24 19:56:04 -05:00
Aikar 9381554475 update upstream 2016-04-23 22:41:46 -04:00
Aikar 2cbd400e17 Fix Player View Distance API corrupting Chunk Sending - Fixes #207
The Player View Distance patch has been screwing with the configured world view distance.

The world a player was created in would set the players view distance, which would be locked to that distance.

Then switching worlds would not give you an updated view distance.

This then caused issues with what view distance the player should have in the chunk map and did not send chunks to the client correctly during movement.

This patch has now been changed to use a -1 default for "default" and will not override view distance until someone has actually used the API to change it.
2016-04-23 21:39:22 -04:00
Aikar 422f32484b remove potentially bad check 2016-04-23 13:10:55 -04:00
Aikar 55afa33cbc Fix a vanilla bug thats likely causing the mob spawn issues 2016-04-23 12:27:46 -04:00
Aikar 485ad4238b improve the jackass test 2016-04-23 11:57:39 -04:00
Zach Brown 3591fb7ed9
Update upstream Spigot and rebuild 2016-04-22 22:21:10 -05:00
kashike 784ba17340
Fix wrong variable being checked. Fixes #233 2016-04-22 19:02:57 -07:00
Zach Brown a1e3c0b12b
Check entity count adds and mark entities removed as needed 2016-04-22 20:35:24 -05:00
Zach Brown e9ffa94994
More involved workaround for vehicle event cancellation 2016-04-22 18:43:22 -05:00
Zach Brown 4f7b7bb31a
Fix EntityDismountEvent and VehicleExitEvent cancellation
Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
kashike 7ac2b8139e Arrow pickup rule API 2016-04-22 00:07:58 -07:00
Zach Brown a6536804fd
EntityHealthRegain isFastRegen API 2016-04-22 01:48:49 -05:00
Zach b3a6b5d2a1 Merge pull request #212 from willies952002/feature/permReload
Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown 9abe6f6882
Update upstream CB and rebuild 2016-04-20 11:58:49 -05:00
willies952002 a313078d97 Also Reload Plugin Defined Permissions
Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown c08f771081
Re-add PlayerLocaleChangeEvent implementation
Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:25:05 -05:00
Zach Brown 1bce5c2438
Here have a rebuild while we're at it 2016-04-18 09:43:19 -05:00