Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent
CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
Confused on this one, as commit history says Spigots version is older
than our version, so i'm not sure how we ended up duplicating this when
the 2 events are 100% identical.
Subclass spigots event and rely on the inheritance system, and clean up
the duplicate event fires.
Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()
CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
--- work/Bukkit
Submodule work/Bukkit 6a4242cb..337955e3:
> SPIGOT-5468: Improve Beehive TileEntity API
> #473: Add an API for passing the heightmap to getHighestBlockAt* method
--- work/CraftBukkit
Submodule work/CraftBukkit 807a677e..708be695:
> SPIGOT-5468: Improve Beehive TileEntity API
> #624: Add an API for passing the heightmap to getHighestBlockAt* method
> MC-135989, SPIGOT-5564: Don't kick players for flight while riptiding
This deprecates the Paper getHighestBlockAt HeightMap APIs now that
Bukkit has added their own. These methods will stick around long enough
for people to migrate. Their API is pretty much the same as ours,
migration should be quick and easy.