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2 commits

Author SHA1 Message Date
Aikar 92f680ed84
Fix Pathfinding and obscure glitchy buggy 0 tick farms
I swear the crap that stuff will abuse to make stuff happen is insane.

Hash codes apparently changing behavior of stuff based on its value, so
reverting 2d401d2dfb

Fixes #3346
Fixes #3341
2020-05-11 21:18:11 -04:00
Aikar 2d401d2dfb
Improve BlockPosition hashCode/equals
Actually showed up in profiling as decent time spent here...

Noticed y/z was missing its final that it use to have, when x had it. some how
must of got messed up on some update. though people suggest this shouldn't of
mattered anyways, but lets put it back for safety.

Added cache of hashcode, as well as optimized the hash code using larger primes.
Also stored the long value of the x/y/z so that for equals we can compare a single long,
as well as have that long value cached for .asLong()
2020-05-09 10:59:29 -04:00
Renamed from Spigot-Server-Patches/0251-Speedup-BlockPos-by-fixing-inlining.patch (Browse further)