Commit graph

278 commits

Author SHA1 Message Date
Jake 5a2d3b2b29 more patches 2021-11-30 19:26:33 +01:00
Jake 6ccc23f457 even MOOOOOOOOOOOOAAAAAAAAAAAAAAAARRRRRRRRRRRRR patches 2021-11-30 19:26:33 +01:00
Jake 1cb76e15be moaaaaaaaar patches 2021-11-30 19:26:33 +01:00
Jake 6f5b43e290 moaaaaar patches 2021-11-30 19:26:33 +01:00
Jake e141126891 even moaar patches 2021-11-30 19:26:33 +01:00
Jake c280dbeed0 moar patches 2021-11-30 19:26:33 +01:00
Jake 3436ed93c2 a bunch more patches done 2021-11-30 19:26:33 +01:00
Jake 3dbf41c443 updated more patches 2021-11-30 19:26:33 +01:00
Jake 0f7ca21add several more patches updated 2021-11-30 19:26:33 +01:00
Nassim Jahnke 26dcf812a4 More more more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 97a4a70766 More more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 45c36e5d0c More more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 4e81c1fe78 More more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 8f67d293a2 More more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Jason Penilla 0358549f7b p a t c h e s 2021-11-30 19:26:33 +01:00
Jason Penilla e208af9741 patches 2021-11-30 19:26:33 +01:00
Nassim Jahnke f43f1e217e More more more more more more more more more more work 2021-11-30 19:26:33 +01:00
MiniDigger 6ac2614a5f hey, look ma, am doing my part! 2021-11-30 19:26:33 +01:00
Jake 2b29fe37a2 more patches updated 2021-11-30 19:26:33 +01:00
Jason Penilla 5d0d11e4b6 Patches 2021-11-30 19:26:33 +01:00
Jason Penilla 35d0ab1ca8 Squash annotation test changes patches 2021-11-30 19:26:33 +01:00
Jake 2004ff214a more work 2021-11-30 19:26:33 +01:00
Jake 753267a57e and here's some more patches 2021-11-30 19:26:33 +01:00
Jake e481692afd move extra plugins patch up & more work 2021-11-30 19:26:33 +01:00
Jake 9ae92d26b8 and some more patches 2021-11-30 19:26:33 +01:00
Jake 5cfc0781d6 even more patches 2021-11-30 19:26:33 +01:00
Jake 18ad44eabc several more patches 2021-11-30 19:26:33 +01:00
Josh Roy 98330439e8 More more more more more more more more more work 2021-11-30 19:26:33 +01:00
Josh Roy 11709feb21 More more more more more more more more work 2021-11-30 19:26:33 +01:00
Josh Roy 3cd2c987cf Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ea30a299 Add docs in ServerListPingEvent based on changes from 1.18

CraftBukkit Changes:
03f249f0 Generate bootstrap jar separately
3b214b5a SPIGOT-6803: Fix ServerPing not using the new logic for show players in 1.18

Spigot Changes:
c07753b0 Rebuild patches
2021-11-30 19:26:33 +01:00
Jake Potrebic 66dbf41a65 async chunk patch progress (#6930) 2021-11-30 19:26:33 +01:00
Nassim Jahnke 758b8c689b Fix mappingregistry, readd an async chunk hunk 2021-11-30 19:26:33 +01:00
Nassim Jahnke cc171b1928 More more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 105034367d More more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 6f3591fd6d More more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke d7cdc72bdf More more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke e9954ed32a More more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke c8cb91bb99 More more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 456621b0d7 More work 2021-11-30 19:26:33 +01:00
Nassim Jahnke 31f9d01c7c Work 2021-11-30 19:26:33 +01:00
Jason Penilla a8ef7aa56f Prepare for updating server patches 2021-11-30 19:26:33 +01:00
MiniDigger 79b873c901 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
64c8bd39 #679: Add getHideOnlinePlayers
b991b6c7 #677: Add "Allow Server Listings" API
4e9f199a SPIGOT-6801: Wrong BlockData classes in Material enum for SOUL_FIRE and SOUL_TORCH

CraftBukkit Changes:
37e63e63 Fix loading / creating secondary worlds (nether/end)
4bf7f33c #956: Add getHideOnlinePlayers
d181e1ed Fix serializing unhandled NBT + add unit test with unhandled NBT
aebb79e3 #954: Add "Allow Server Listings" API
7c4707e4 #955: Add test for BlockData class of Material

Spigot Changes:
16c0cb41 Rebuild patches
2021-11-30 19:26:33 +01:00
Nassim Jahnke 658047cb4a Fix adventure patch 2021-11-30 19:26:33 +01:00
Nassim Jahnke cb36d0ecbf Fix view distance api patch 2021-11-30 19:26:33 +01:00
Jason Penilla 9c2d52e9c7 Update API patches 2021-11-30 19:26:33 +01:00
booky10 51b7b609f1
Add API for resetting a single score (#6873) 2021-11-15 15:08:50 -08:00
Haley Kell f8992ee9b5
Extend Entity by Sound.Emitter (#6890) 2021-11-12 15:58:46 -08:00
Josh Roy cc2ecbc407
Add Raw Byte Entity Serialization (#6826) 2021-11-10 21:53:27 -05:00
Seggan 3f17694803
Goat ram API (#6336) 2021-11-09 00:48:22 -08:00
Owen1212055 87121cef29
Move getTrackedPlayers up from Player to Entity (#6569) 2021-11-08 13:39:42 -08:00
Jake Potrebic 5af80b0ab8
Add isCollidable methods to various places (#6870) 2021-11-06 12:43:24 -07:00
Jake Potrebic 22b02387c3
Add API for checking if a zombie has the option to break doors (#6855) 2021-11-05 17:17:12 -07:00
Jake Potrebic 124d079dd0
Fix issues with mob conversion (#6831) 2021-11-05 17:06:19 -07:00
HexedHero 29bb5a90ed
Add PlayerDeathEvent#getPlayer for clarity (#6859) 2021-11-05 09:30:44 -07:00
Bjarne Koll 70fe58d0a0
Expose the potential player cause of a lightning (#6782) 2021-11-05 15:54:37 +01:00
Nassim Jahnke ada930bf8d
Updated Upstream (Bukkit/CraftBukkit) (#6872)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
cfd18bd0 SPIGOT-6436: Add Player#stopAllSounds

CraftBukkit Changes:
b58f4299 SPIGOT-6436: Add Player#stopAllSounds
eb191612 SPIGOT-6783: Items do not appear in custom anvil inventories
376edf4f SPIGOT-6779: Fix LivingEntity#attack for Player entities
747a73ec SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
2021-11-05 15:08:24 +01:00
Jason 0c351f6793
Update Adventure to 4.9.3 (#6851) 2021-10-31 00:05:16 -07:00
Jason eeb3dea61b
[ci skip] Resolve apiAndDocs sources during Javadoc task execution rather than during configuration time (#6836) 2021-10-26 19:45:45 -07:00
Owen1212055 f47aeafe00
Add Horse Animation API (#5599) 2021-10-20 18:09:42 -07:00
Kacper Płażewski bb397ba74c
Add critical damage API (#6275) 2021-10-20 18:15:28 -04:00
Jake Potrebic 55ca459515
rename method to getSpawnEgg 2021-10-20 14:41:54 -07:00
BillyGalbreath 9d570042ed
Add ItemFactory#getMonsterEgg API (#6772) 2021-10-20 14:35:52 -07:00
syldium 40ee63496c
Add advancement display API (#6175) 2021-10-20 15:59:13 -04:00
BillyGalbreath e5f9241d15
Left handed API (#6775) 2021-10-19 20:46:52 -07:00
Jake Potrebic 0a6103597b
Get entity default attributes (#6449) 2021-10-19 18:55:05 -07:00
Shane Freeder 589bf2f1bf
Upgrade gson to 2.8.8 (Closes #6370) 2021-10-19 15:32:18 +01:00
Shane Freeder 5344798579
Clean plugin folder logic in extra-jars patch (Fixes #6347) (#6619) 2021-10-15 22:54:22 +01:00
Shane Freeder 4276013833
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9590b610 SPIGOT-6749: Library Loader does not correctly isolate dependencies

CraftBukkit Changes:
11c9299f #940: Fixed a NPE during CraftBlockEntityState#update.
960f3109 #937: Fixes related to unplaced BlockStates and the recent world generation changes.
4faf479e SPIGOT-6754: We ignore any still present TileEntity now when we create a BlockState for a block of type AIR.
a72d5404 SPIGOT-6754: Temporarily restore previous behaviour for tile entities with removed blocks

Spigot Changes:
dc75aca8 Remove redundant 'Log null TileEntity Owner' patch
2021-10-15 12:43:19 +01:00
Jakub Žáček b470400d5c
Add methods to find targets for lightning strikes (#6712) 2021-10-08 03:00:03 -07:00
Irmo van den Berge 6dfc0f5cad
Add getChangedBlockData() property to BlockPhysicsEvent to expose BlockData (#6743)
Signed-off-by: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
2021-10-07 20:03:30 +02:00
Jason 8e661c6b6e
Deprecate API methods added by 'Close Plugin Class Loaders on Disable' (#6737) 2021-10-06 21:00:32 -07:00
Jake Potrebic e4d8c47ebf
Update adventure and fix command perm serialization NPE (#6729) 2021-10-06 10:05:39 +02:00
Jake Potrebic e155002b31
Fix EntityPortalExitEvent not being called (#5617) 2021-10-05 14:19:27 -07:00
Jake Potrebic d54e8c52bc
Support components in command permission msgs (#6676) 2021-10-05 13:52:03 -07:00
Jason a3dfe6dca5
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6722) 2021-10-04 20:14:11 -07:00
Jake Potrebic 90f717fa5a
Add missing team sidebar display slots (#6690) 2021-10-04 10:31:26 +01:00
Jake Potrebic cc38c16e75
Updated Upstream (Bukkit/CraftBukkit) (#6638) 2021-10-02 10:21:49 -07:00
Nassim Jahnke 826acafb66
Fix plugin provides load order (#6687) 2021-10-01 12:53:24 +02:00
Jake Potrebic 6847f5781f
Improve ItemStack#editMeta (#6502) 2021-09-30 17:32:25 -07:00
Jake Potrebic 425edfa5d7
More CommandBlock API (#5746) 2021-09-30 14:28:02 -07:00
Jake Potrebic fce79051cc
Option to prevent NBT copy in smithing recipes (#6671) 2021-09-30 11:27:25 -07:00
booky10 2b404b0cfa
Fix nullability on Block#breakNaturally (#6651) 2021-09-30 10:42:44 -07:00
Jake Potrebic 3e8fb21553
Suggest PlayerPostRespawnEvent if changing player state (#6679) 2021-09-29 11:55:34 -07:00
Shane Freeder f7e397621a Revert "Legacy data should look for legacy materials (Fixes #6618)" (Fixes #6664)
This reverts commit 0d19cd7241.
2021-09-29 03:17:23 +01:00
Kezz 397349e0aa
Adventure 4.9.1 (#6634)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-09-23 14:07:44 -07:00
Bjarne Koll 9460497d71
Apply furnace cook speed multiplier through event (#6378)
Previously the upstream FurnaceStartSmeltEvent would default to the
recipes cooking time, ignoring any modifications from the furnace speed
multiplier.
While this works correctly for upstream, paper introduces the speed
multiplier API, which allows a different cook time from the one provided
by the recipe.

This commit now passes the modified cooktime to the furnace start smelt
event explicitly, instead of allowing the event to default to the
recipes cooking time, thus ensuring that the speed modifier is
respected.

Resolves: #6376
2021-09-22 12:46:15 -07:00
Jake Potrebic caa4780282
Add more component name methods (#6578) 2021-09-22 11:34:40 -07:00
Jake Potrebic 6084ac368f
Fix upstream nullability on entity equipment getters (#6519) 2021-09-22 10:23:21 -07:00
Jake Potrebic d2c2b7a9be
Implement Translatable on villager Profession (#6542) 2021-09-21 21:45:01 -07:00
Maddy Miller f75636b55f
[ci skip] Update my name in author field (#6625) 2021-09-20 19:30:04 +10:00
Shane Freeder 0d19cd7241 Legacy data should look for legacy materials (Fixes #6618) 2021-09-17 09:35:02 +01:00
Nassim Jahnke 06db5d08b0
Updated Upstream (Bukkit/CraftBukkit) (#6589)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
44cfe143 SPIGOT-6249: Add Missing Effect Constants

CraftBukkit Changes:
14928261 SPIGOT-6249: Add Missing Effect Constants
332335e1 SPIGOT-6731: "Nag author" message in CraftServer lists one author only
6cd975d0 SPIGOT-5732, SPIGOT-6387: Overhaul Hanging entities
2021-09-11 19:27:48 +02:00
Finn Künstner d060913a61
[ci skip] Fix typos in Paper comments (#6588)
* //Paper -> // Paper

* // Tuiniy -> // Paper
2021-09-11 12:22:51 +02:00
Nassim Jahnke 5960af9d87
Updated Upstream (Bukkit/CraftBukkit) (#6568)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7da4c0be SPIGOT-6729: Add Chunk.isEntitiesLoaded()

CraftBukkit Changes:
9217b523 #929: Call EntityBlockFormEvent for Wither Rose placed by dead entity
757d42ae SPIGOT-6729: Add Chunk.isEntitiesLoaded()
2021-09-06 11:26:47 +02:00
Nassim Jahnke ca708a0944
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6539)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ed7bba95 SPIGOT-6547: Chunk#getEntities() doesn't return all entities immediately after chunk load
d99a585c SPIGOT-6719: Add getTileEntities() to LimitedRegion

CraftBukkit Changes:
422cec08 Rebuild patch
15f27fc7 SPIGOT-6547: Chunk#getEntities() doesn't return all entities immediately after chunk load
cbd747af SPIGOT-6719: Add getTileEntities() to LimitedRegion

Spigot Changes:
6c1c1b26 Rebuild patches
2021-09-01 14:03:36 +02:00
Spottedleaf 7d10cdea03
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:

- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches

If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. 

* Port tuinity, initial patchset

* Update gradle to 7.2

jmp said it fixes rebuildpatches not working for me. it fucking better

* Completely clean apply

* Remove tuinity config, add per player api patch

* Remove paper reobf mappings patch

* Properly update gradlew

* Force clean rebuild

* Mark fixups

Comments and ATs still need to be done

* grep -r "Tuinity"

* Fixup

* Ensure gameprofile lastaccess is written only under the state lock

* update URL for dataconverter

* Only clean rebuild tuinity patches

might fix merge conflicts

* Use UTF-8 for gradlew

* Clean rb patches again

* Convert block ids used as item ids

Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.

While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/

Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block

* Fix LightPopulated parsing in V1466

The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.

* Always parse protochunk light sources unless it is marked as non-lit

Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.

* Update custom names to JSON for players

Missed this fix from CB, as it was inside
the DataFixers class.

I decided to double check all of the CB changes again:

DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.

The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.

The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.

The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.

The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.

I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.

* Review all converters and walkers

- Refactor V99 to have helper methods for defining entity/tile
  entity types
- Automatically namespace all ids that should be namespaced.
  While vanilla never saved non-namespaced data for things that
  are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
  rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
  versions of major releases will have a breakpoint so that
  the work required to determine if a converter needs a breakpoint
  is minimal
- Validate that a dataconverter is only registered for a version
  that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
  It even registered the converters under TILE_ENTITY, instead of
  ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
  At the time I had written that class, the abstract renamer didn't
  exist.
- Ensure OwnerUUID is at least set to empty string in
  V1904 if the ocelot is converted to a cat (this is
  likely so that it retains a collar)
- Use generic read/write for Records in V1946
  Records is actually a list, not a map. So reading map was
  invalid.

* Always set light to zero when propagating decrease

This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.

This also likely fixes the memory issues people were
seeing.

* re-organize patches

* Apply and fix conflicts

* Revert some patches

getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up

* Shuffle iterated chunks if per player is not enabled

Can help with some mob spawning stacking up at locations

* Make per player default, migrate all configs

* Adjust comments in fixups

* Rework config for player chunk loader

Old config is not compatible. Move all configs to be
under `settings` in paper.yml

The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.

* Add back old constructor to CompressionEncoder/Decoder (fixes
 Tuinity #358)

* Raise chunk loading default limits

* Reduce worldgen thread workers for lower core count cpus

* Raise limits for chunk loading config

Also place it under `chunk-loading`

* Disable max chunk send rate by default

* Fix conflicts and rebuild patches

* Drop default send rate again

Appears to be still causing problems for no known reason

* Raise chunk send limits to 100 per player

While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.

* Rebase part 1

Autosquash the fixups

* Move not implemented up

* Fixup mc-dev fixes

Missed this one

* Rebase per player viewdistance api into the original api patch

* Remove old light engine patch part 1

The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_

* Rebase remaining patches for old light patch removal

* Remove other mid tick patch

* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch

Replaced by `Do not copy visible chunks`

* Revert AT for Vec3i setX/Y/Z

The class is immutable. set should not be exposed

* Remove old IntegerUtil class

* Replace old CraftChunk#getEntities patch

* Remove import for SWMRNibbleArray in ChunkAccess

* Finished merge checklist

* Remove ensureTickThread impl in urgency patch

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 04:02:11 -07:00
HexedHero f99119eb81
Add MaterialTags for raw ores and raw ore blocks (#6516) 2021-08-30 14:55:11 +00:00
Jason 4597516406
Undeprecate Enchantment#isCursed (#6524) 2021-08-30 16:49:28 +02:00
Maddy Miller ba1773373c
Fix poor action helpers API name (#6518) 2021-08-29 17:20:14 +10:00
Maddy Miller 785bee00eb
Add helpers for left/right hand to Action (#6517)
* Add helpers for left/right hand to Action

* Diff starts here technically
2021-08-29 16:29:36 +10:00