Commit graph

9 commits

Author SHA1 Message Date
Aikar 024bc323bc More cases of avoiding marking active for chunks, to stop potential leaks 2016-05-13 22:27:20 -04:00
Aikar bf2ed8af45 Fix chunk leak issue with queued light updates 2016-05-13 01:34:37 -04:00
Aikar b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Aikar 211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar 845090e570 Ensure we actually removed entity from chunk before decrementing counts
If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.

The 2nd pass will return false, as it did not find the entity in the list.

We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Aikar a0d38c0b55 update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
Aikar d03da137f2 Fix isEdgeOfChunk check for MCUtils 2016-03-31 22:17:33 -04:00
Aikar dea2d41b86 Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar 9ff01b16ab Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00