Commit graph

14 commits

Author SHA1 Message Date
Aikar 48d75228ed
Update upstream 2018-07-25 19:05:07 -04:00
Aikar e2c75e81f7
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar dc8f516424
Update Upstream 2018-07-21 16:03:10 -04:00
Aikar 3d8746445e
NOT FINISHED: Current progress, updated upstream 2018-07-18 00:52:45 -04:00
Aikar 5b6dfb3463
NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-16 00:13:29 -04:00
Zach Brown 2db4e57e4d
Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown 63beca49fe
Update upstream B/CB/S
Closes GH-658
2017-04-16 17:12:14 -05:00
Zach Brown 5e2784e941
Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Zach Brown 97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Byteflux 1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Zach Brown 6287e97b6b Update for upstream changes 2016-03-03 04:07:25 -06:00
Zach Brown 99fec76702 Paper 1.9 2016-03-03 03:46:49 -06:00
Renamed from Spigot-Server-Patches/0025-Further-improve-server-tick-loop.patch (Browse further)